Optimality of Fundamental Parallel Algorithms on the Hierarchical Memory Machine, with GPU Implementation

Author(s):  
Koji Nakano ◽  
Yasuaki Ito
2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


2019 ◽  
Vol 38 (4) ◽  
pp. 817-850 ◽  
Author(s):  
Luisa D'Amore ◽  
Valeria Mele ◽  
Diego Romano ◽  
Giuliano Laccetti

1993 ◽  
Author(s):  
Guy E. Blelloch ◽  
Jonathan C. Hardwick
Keyword(s):  

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