A Method to Improve Usability of Image Editing Operation by Haptic Interaction

Author(s):  
Tsuneo Kagawa ◽  
Tatsuya Shimamoto ◽  
Hiroaki Nishino ◽  
Kouichi Utsumiya
Author(s):  
Jinwei Wang ◽  
Wei Huang ◽  
Xiangyang Luo ◽  
Yun-Qing Shi ◽  
Sunil Kr. Jha

Due to the popularity of JPEG format images in recent years, JPEG images will inevitably involve image editing operation. Thus, some tramped images will leave tracks of Non-aligned double JPEG ( NA-DJPEG ) compression. By detecting the presence of NA-DJPEG compression, one can verify whether a given JPEG image has been tampered with. However, only few methods can identify NA-DJPEG compressed images in the case that the primary quality factor is greater than the secondary quality factor. To address this challenging task, this article proposes a novel feature extraction scheme based optimized pixel difference ( OPD ), which is a new measure for blocking artifacts. Firstly, three color channels (RGB) of a reconstructed image generated by decompressing a given JPEG color image are mapped into spherical coordinates to calculate amplitude and two angles (azimuth and zenith). Then, 16 histograms of OPD along the horizontal and vertical directions are calculated in the amplitude and two angles, respectively. Finally, a set of features formed by arranging the bin values of these histograms is used for binary classification. Experiments demonstrate the effectiveness of the proposed method, and the results show that it significantly outperforms the existing typical methods in the mentioned task.


2013 ◽  
Vol 22 (3) ◽  
pp. 255-270 ◽  
Author(s):  
Yuki Ban ◽  
Takuji Narumi ◽  
Tomohiro Tanikawa ◽  
Michitaka Hirose

In this study, we aim to construct a perception-based shape display system to provide users with the sensation of touching virtual objects of varying shapes using only a simple mechanism. Thus far, we have proved that identified curved surface shapes or edge angles can be modified by displacing the visual representation of the user's hand. However, using this method, we cannot emulate multifinger touch, because of spatial unconformity. To solve this problem, we focus on modifying the identification of shapes using two fingers by deforming the visual representation of the user's hand. We devised a video see-through system that enables us to change the perceived shape of an object that a user is touching visually. The visual representation of the user's hand is deformed as if the user were handling a visual object; however, the user is actually handling an object of a different shape. Using this system, we conducted two experiments to investigate the effects of visuo-haptic interaction and evaluate its effectiveness. One is an investigation on the modification of size perception to confirm that the fingers did not stroke the shape but only touched it statically. The other is an investigation on the modification of shape perception for confirming that the fingers dynamically stroked the surface of the shape. The results of these experiments show that the perceived sizes of objects handled using a thumb and other finger(s) could be modified if the difference between the size of physical and visual stimuli was in the −40% to 35% range. In addition, we found that the algorithm can create an effect of shape perception modification when users stroke the shape with multiple fingers.


2021 ◽  
pp. 200023
Author(s):  
Sen-Zhe Xu ◽  
Hao-Zhi Huang ◽  
Fang-Lue Zhang ◽  
Song-Hai Zhang

2021 ◽  
Vol 95 ◽  
pp. 116245
Author(s):  
Marcelo Bertalmío ◽  
Rémi Giraud ◽  
Seungyong Lee ◽  
Olivier Lézoray ◽  
Vinh-Thong Ta ◽  
...  
Keyword(s):  

2021 ◽  
Vol 13 (3) ◽  
pp. 1-19
Author(s):  
Sreelakshmy I. J. ◽  
Binsu C. Kovoor

Image inpainting is a technique in the world of image editing where missing portions of the image are estimated and filled with the help of available or external information. In the proposed model, a novel hybrid inpainting algorithm is implemented, which adds the benefits of a diffusion-based inpainting method to an enhanced exemplar algorithm. The structure part of the image is dealt with a diffusion-based method, followed by applying an adaptive patch size–based exemplar inpainting. Due to its hybrid nature, the proposed model exceeds the quality of output obtained by applying conventional methods individually. A new term, coefficient of smoothness, is introduced in the model, which is used in the computation of adaptive patch size for the enhanced exemplar method. An automatic mask generation module relieves the user from the burden of creating additional mask input. Quantitative and qualitative evaluation is performed on images from various datasets. The results provide a testimonial to the fact that the proposed model is faster in the case of smooth images. Moreover, the proposed model provides good quality results while inpainting natural images with both texture and structure regions.


Author(s):  
Said Chehabeddine ◽  
Muhammad Hassan Jamil ◽  
Wanjoo Park ◽  
Dianne L. Sefo ◽  
Peter M. Loomer ◽  
...  

The rise of virtual reality and haptic technologies has created exciting new applications in medical training and education. In a dental simulation, haptic technology can create the illusion of substances (teeth, gingiva, bone, etc.) by providing interaction forces within a simulated virtual world of the mouth. In this article, a haptic periodontal training simulation system, named Haptodont, is developed and evaluated for simulating periodontal probing. Thirty-two faculty members from New York University College of Dentistry were recruited and divided into three groups to evaluate three fundamental functionalities: Group 1 evaluated bi-manual 3 Degrees of Freedome (DoF) haptic interaction, Group 2 evaluated bi-manual 3 DoF haptic interaction with a finger support mechanism, and Group 3 evaluated bi-manual 3 DoF haptic interaction with finger support mechanism and vibrotactile feedback. The probe and mirror interactions were simulated with the Geomagic Touch haptic device whereas the finger support was implemented using the Novint Falcon device. The three groups conducted two probing tasks: healthy gingiva scenario with no pockets (2- to 3-mm depth) and periodontitis scenario with deep pockets (4- to 8-mm depth). Results demonstrated that experts performed comparably to clinical settings in terms of probing depth error (within 0.3 to 0.6 mm) and probing forces (less than 0.5 N). Furthermore, the finger support mechanism significantly improved the probing accuracy for periodontitis condition in the lingual region. The argument that probing the lingual region is more difficult than the buccal region is supported by quantitative evidence (significantly higher probing depth error and probing force). Further research is planned to improve the usability of the finger support, integrate the Haptodont system into the pre-clinical curriculum, and evaluate the Haptodont system with dental students as a learning tool.


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