Visual simulation systems go beyond fantasy: The evolution of computer generated training systems has been essential in best preparing personnel for dangerous and high risk assignments

1986 ◽  
Vol 5 (2) ◽  
pp. 8-11
Author(s):  
Michael J. Panzitta
1980 ◽  
Author(s):  
Conrad L. Kraft ◽  
Charles D. Anderson ◽  
Charles L. Elworth

Author(s):  
Robert Hubal

This paper reports on results of usability studies of soldiers using advanced simulation training systems. Data were collected from users of a series of simulation systems, a collection of Army ground tracked vehicle desktop diagnostic trainers, developed over the past decade. The paper describes the evolution of system design and testing over the past decade with details on usability, user and instructor perceptions, and use. The paper provides guidelines for future simulation systems using a model that considers task affor-dances and demands, user characteristics, and the nature of the domain.


2010 ◽  
Vol 159 ◽  
pp. 62-67
Author(s):  
Yong Zhang ◽  
Cun Hua Li ◽  
Bing Yong Yan

In the visual simulation system, especially large visual game or military simulation training systems, the navigation behavior of agent controls movement of agent through a series of actions response to external environment. The combination of multiple navigation behaviors can create complex behaviors of agent. In the current commonly used behavior determination methods, the combination of different behaviors may cause unreasonable result in some circumstance. Based on navigation behavior, the paper brought out an improved algorithm for navigation behavior of agents, which used heuristic method to balance the local and global behavior priority level, so that the selection of navigation behavior is more reasonable.


Author(s):  
Conrad L. Kraft ◽  
Charles D. Anderson ◽  
Charles L. Elsworth

2019 ◽  
pp. 89-107 ◽  
Author(s):  
A.P. Kruchinina ◽  
V.V. Latonov ◽  
V.A. Chertopolokhov

The paper presents the overview of technologies and technical facilities used to create simulations and simulators, including for the space industry, as well as technologies for tracking the human body and visual simulation. An example of the realization on the virtual reality headset together with the virtual reality suit is given. This hybrid technology will allow solving not only the tasks of training and practicing operations in various situations, but also the tasks of remote controlling of objects of different complexity.


2011 ◽  
Vol 383-390 ◽  
pp. 4860-4864
Author(s):  
Tao Wang ◽  
Ming Chao Zhu ◽  
Sheng Li Yin ◽  
Hong Guang Jia

Simulation systems with hardware-in-loop are composed by three-Axis virtual flight motion simulator, simulation computer, load torque simulator, and visual simulation systems. Three-Axis Virtual Flight Motion Simulator are used to simulate the attitude of missile in simulation system with hardware-in-loop, so its performance influenced the result of simulation directly. This paper mainly analyzed the factors which influenced the performance of a three-Axis virtual flight motion simulator which we are used now in the lab, then analyzed the entire simulation system’s error caused by these factors through numerical simulation method. By analysis we can see that bandwidth is the main factor influenced the precision of simulation systems with hardware-in-loop, mechanical device installation error and measurement error may also cause some errors of the systems at the same time.


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