Interactive clothes based on Internet of Things using NFC and mobile application

Author(s):  
N.G. Kishore Kumar Reddy ◽  
K. Rajeshwari
2017 ◽  
Vol 8 (1) ◽  
Author(s):  
I Gusti Bagus Astawa ◽  
I Ketut Agung Enriko

These days, the use of Internet technology can be found in almost every sector of human life. One of the advanced Internet technologies is Internet of Things (IoT), that is a technology where devices can communicate via Internet connectivity. It is used in many vital industries like automotive, electricity, home automation, and healthcare. This study aims to implement IoT technology for healthcare sector, i.e. in helping obesity people to pursue their weight-loss program (WLP). The result is a system which consists of a smart weight scale, a mobile application, and food menu recommendation database in order to help obesity people in their WLP program. A trial to some obesity patients is performed to collect data. Index Terms—Internet of things; overweight; weight loss program; food recommendation


Author(s):  
Ghazi Hussein Shakah

<span>At the moment, all observed forms of communication are reduced either to a person-to-person scheme or person-to-device. But the Internet of Things (IoT) offers us a tremendous Internet future, in which will appear the communication type machine-machine (M2M). This makes it possible to integrate all communications into a common infrastructure, allowing not only to manage everything that is around us but also providing information about the state of these things. The purpose of this paper is to create the client part of the client-server system for remote control of home appliances using cloud services through commands entered using handwritten words. For this, we develop algorithms and methods for handwriting recognition using neural networks and implement a mobile application on the Android platform, which allows remote control of devices via cloud services based on commands entered using handwritten words. Anyway, this article will give a good understanding to other researchers who want to start their research on the IoT and will contribute to the effective accumulation of knowledge.</span>


2018 ◽  
Vol 10 (3) ◽  
pp. 42-60 ◽  
Author(s):  
Sahar A. El-Rahman ◽  
Daniyah Aldawsari ◽  
Mona Aldosari ◽  
Omaimah Alrashed ◽  
Ghadeer Alsubaie

IoT (Internet of Things) is regarded as a diversified science and utilization with uncommon risks and opportunities of business. So, in this article, a digital signature mobile application (SignOn) is presented where, it provides a cloud based digital signature with a high security to sustain with the growth of IoT and the speed of the life. Different algorithms were utilized to accomplish the integrity of the documents, authenticate users with their unique signatures, and encrypt their documents in order to provide the best adopted solution for cloud-based signature in the field of IoT. Where, ECDSA (Elliptic Curve Digital Signature Algorithm) is utilized to ensure the message source, Hash function (SHA-512) is used to detect all information variations, and AES (Advanced Encryption Standard) is utilized for more security. SignOn is considered as a legal obligated way of signing contracts and documents, keeping the data in electronic form in a secure cloud environment and shortens the duration of the signing process. Whereas, it allows the user to sign electronic documents and then, the verifier can validate the produced signature.


Author(s):  
Luka Petrović ◽  
Ivan Jezdović ◽  
Danijela Stojanović ◽  
Zorica Bogdanović ◽  
Marijana Despotović-Zrakić

Internet of Things (IoT) in combination with game based learning offers new possibilities to improve teaching and learning. Thispaper presents an example of using the IoT in education through the creation of an educational interactive game. An educational gamebased on the IoT has been developed. The developed system aims to motivate students to acquire and enhance knowledge in the field of IoT.The system is composed of a mobile application that serves as a controller for students, an administrative tool in the form of a webapplication used by the teachers, a set of assignments implemented within a smart educational environment, and a collection of web servicesused for integration of software components. The system is integrated with Moodle learning management system. The evaluation has beenconducted at the Faculty of organizational sciences, University of Belgrade, during the Summer school in Internet of Things. A group ofseven students played the game, solved the knowledge test, and gave their opinions on usefulness, ease of use, ease of learning andsatisfaction with the developed system. Results show that the game has a positive effect on students’ knowledge and attitudes, and thereforeis suitable for application within a blended learning environment.


In the trend of mobile applications, the world is surfing through many applications for various personal and professional purposes. In every domain including the cutting-edge technology such as Machine learning, IoT (Internet of Things), representing the data to the user in a proper and understanding manner is very important. This is where mobile applications come to use. Mobile applications can be used to resolve many communication issues especially when communication is between low level to high level and vice versa. This application is made to serve as one of the best ways of communication between faculty and students especially when the faculty is not available in the cabin and the student is willing to meet the faculty at the same time. The mobile application uses Dart Language with Flutter UI Software Development


Author(s):  
Ali M. Jasim ◽  
H. H. Qasim ◽  
Ethar Habeeb Jasem ◽  
Raed Hasan Saihood

The importance of preserving the environment from waste and its pollution lies in many matters such as preserving people health, enhancing the aesthetic character of cites, attracting tourists, and protecting society from environmental disasters. The environmental wastes are the main dilemmas in our daily life and in the world at large. With the existence of modern technology, development and the field of the internet, many solutions have been undertaken to get rid these dilemmas. In this paper, a smart waste system based on internet of things (IoT) technique has been proposed using ESP-32 Wi-Fi microcontroller. This system can be adopted to avoid the accumulation of waste in the streets that distort the face of civilization, also to reduce the burden of workers and limit the workforce. The system is based on a multiple sensors in the garbage baskets, as they measure the waste level by using ultrasonic sensor, the moisture percent and temperature degree using DHT-22 sensor. The sensors data are processed by ESP32 microcontroller and displayed to both LCD screen using I2C protocol and mobile application using IoT cloud. System baskets automatically open their covers when the person approaches with a distance less or equal to 30 cm to throw garbage. Any approval waste basket is automatically discharged through an underground dump system using conveyor belt if the basket is full by 80% garbage and/or the basket moisture reaches to 40%.


2021 ◽  
Author(s):  
B. Mohamed Arafath Rajack ◽  
N. Subramanian ◽  
N. Arun Pragadesh ◽  
R. Suvanesh ◽  
S. Vignesh

In this modern world agriculture is one of the major booming sectors around the world. In India around 60 percent of GDP comes from agriculture sector alone. Also, around the world there are many technologies showing up in the field of agriculture. In this paper proposed a technology by means of which potential pest attack in the crops can be detected and the respective pesticide is also sprayed as well. Along with these there is a range of sensor employed in the field connected to the controller that will take the real time values from the field and can be displayed in the respective screen (monitor or mobile screen) by means of technology called IOT (Internet of Things). Raspberry-pi is used as the controller to perform IoT. system is linked with an application called “cain” Which allows us to display various values of sensors in the monitor or in mobile application.


Author(s):  
Deni Maulana Ihsan ◽  
Novi Prihatiningrum ◽  
Limawati Handayani ◽  
Faisal Budiman

Perancangan sistem otomatis desalinasi air laut berbasis Internet of Things (IoT)memanfaatkan metode desalinasi termal telah dilakukan. Desalinasi termal merupakan proses perubahan air garam menjadi uap air, sehingga uap air ini bebas dari garam, mineral, dan kontaminasi lainnya yang ada dalam air laut, sehingga dapat digunakan untuk mengubah air laut menjadi air tawar, dan bermanfaat bagi masyarakat yang tinggal di daerah pesisir. Alat desalinasi termal yang dibuat terdiri dari sensor suhu, salinitas dan ultrasonik, yang terhubung dengan suatu mikrokontroller. Selain itu, alat juga dilengkapi dengan sistem IoT dan sebuah mobile application yang memiliki fitur kontrol dan pemantauan melalui aplikasi android. Saat alat beroperasi data suhu, volume, dan kadar salinitas dikirimkan melalui platform IoT sehingga dapat dipantau oleh pengguna menggunakan aplikasi android. Hasil pengujian menunjukkan alat desalinasi ini berhasil mengubah air garam menjadi air tawar, dengan persentase volume air tawar setelah desalinasi sebesar 92,74% dengan durasi 3 jam untuk setiap prosesnya. Hasil perancangan, pengujian dan diskusi yang lebih detail disajikan dalam artikel ini.


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