System architecture for enriched semantic personalized media search and retrieval in the future media internet

2011 ◽  
Vol 49 (3) ◽  
pp. 144-151 ◽  
Author(s):  
Maria Alduan ◽  
Faustino Sanchez ◽  
Federico Alvarez ◽  
David Jimenez ◽  
Jose Menendez ◽  
...  
Author(s):  
Yong Khai Leong ◽  
Khin Mi Mi Aung ◽  
Pantelis Sophoclis Alexopoulos

2013 ◽  
Vol 336-338 ◽  
pp. 1099-1102
Author(s):  
Gui Xiong He ◽  
Xiao Shuang Chen ◽  
Li Min Jiang ◽  
Jun Xia Meng ◽  
Deng Pan

Smart substation is the tendency of the evolutionary substation in the future and is one key parts of smart grid. The Technical guide for smart substation is published by State Gird Corporation of China for the construction of smart substation. This paper recounts the differences from substation and smart substation, describes the system architecture of smart substation, characteristic of smart equipment and monitors the status of smart equipment. Base on the automation and communication technology, it research on the applications of smart equipment and information technology in smart substation of China. Finally, it prospects the application of smart substation.


Author(s):  
Prajit Kumar Datta ◽  
Utkarsh Srivastava

This chapter talks about the architecture required for cloud gaming and various challenges in cloud based gaming. The first part gives a brief introduction about what is actually cloud gaming and the ways in which it is implemented. The subsequent section talks about the cloud gaming system architecture and different server, client components of cloud gaming frameworks involved in the whole process. The next section talks about various cloud based services and their system architecture. In this chapter main aspect is the server client architecture and data flow models via this architecture. A comparative study has been made among various service providers to have a better understanding of the architecture deployed by them in cloud based gaming. The next section discusses about the Challenges of Cloud based Gaming. The future and new improvisations of the Cloud based Gaming System has also been taken up in this chapter.


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