Physically Based Sound Synthesis for Large-Scale Virtual Environments

2007 ◽  
Vol 27 (1) ◽  
pp. 14-18 ◽  
Author(s):  
Nikunj Raghuvanshi ◽  
Ming C. Lin
1994 ◽  
Vol 95 (5) ◽  
pp. 2967-2967 ◽  
Author(s):  
Jeng‐Feng Lee ◽  
I‐Yue Shen ◽  
John Crouch ◽  
Walt Aviles ◽  
David Zeltzer ◽  
...  

Author(s):  
Abhishek Seth ◽  
Hai-Jun Su ◽  
Judy M. Vance

Virtual Reality (VR) technology holds promise as a virtual prototyping tool for mechanical assembly; however, several developmental challenges still need to be addressed before virtual prototyping applications can successfully be integrated into the product realization process. This paper describes the development of SHARP (System for Haptic Assembly & Realistic Prototyping), a portable VR interface for virtual assembly. SHARP uses physically-based modeling for simulating realistic part-to-part and hand-to-part interactions in virtual environments. A dual handed haptic interface for realistic part interaction using the PHANToM® haptic devices is presented. The capability of creating subassemblies enhances the application’s ability to handle a wide variety of assembly scenarios. Swept volumes are implemented for addressing maintainability issues and a network module is added for communicating with different VR systems at dispersed geographic locations. Support for various types of VR systems allows an easy integration of SHARP into the product realization process resulting in faster product development, faster identification of assembly and design issues and a more efficient and less costly product design process.


1997 ◽  
Vol 6 (5) ◽  
pp. 547-564 ◽  
Author(s):  
David R. Pratt ◽  
Shirley M. Pratt ◽  
Paul T. Barham ◽  
Randall E. Barker ◽  
Marianne S. Waldrop ◽  
...  

This paper examines the representation of humans in large-scale, networked virtual environments. Previous work done in this field is summarized, and existing problems with rendering, articulating, and networking numerous human figures in real time are explained. We have developed a system that integrates together some well-known solutions along with new ideas. Models with multiple level of details, body-tracking technology and animation libraries to specify joint angles, efficient group representations to describe multiple humans, and hierarchical network protocols have been successfully employed to increase the number of humans represented, system performance, and user interactivity. The resulting system immerses participants effectively and has numerous useful applications.


2020 ◽  
Vol 101 (8) ◽  
pp. E1413-E1426 ◽  
Author(s):  
Antje Weisheimer ◽  
Daniel J. Befort ◽  
Dave MacLeod ◽  
Tim Palmer ◽  
Chris O’Reilly ◽  
...  

Abstract Forecasts of seasonal climate anomalies using physically based global circulation models are routinely made at operational meteorological centers around the world. A crucial component of any seasonal forecast system is the set of retrospective forecasts, or hindcasts, from past years that are used to estimate skill and to calibrate the forecasts. Hindcasts are usually produced over a period of around 20–30 years. However, recent studies have demonstrated that seasonal forecast skill can undergo pronounced multidecadal variations. These results imply that relatively short hindcasts are not adequate for reliably testing seasonal forecasts and that small hindcast sample sizes can potentially lead to skill estimates that are not robust. Here we present new and unprecedented 110-year-long coupled hindcasts of the next season over the period 1901–2010. Their performance for the recent period is in good agreement with those of operational forecast models. While skill for ENSO is very high during recent decades, it is markedly reduced during the 1930s–1950s. Skill at the beginning of the twentieth century is, however, as high as for recent high-skill periods. Consistent with findings in atmosphere-only hindcasts, a midcentury drop in forecast skill is found for a range of atmospheric fields, including large-scale indices such as the NAO and the PNA patterns. As with ENSO, skill scores for these indices recover in the early twentieth century, suggesting that the midcentury drop in skill is not due to a lack of good observational data. A public dissemination platform for our hindcast data is available, and we invite the scientific community to explore them.


2006 ◽  
Vol 3 (4) ◽  
pp. 777-803
Author(s):  
W. Connolley ◽  
A. Keen ◽  
A. McLaren

Abstract. We present results of an implementation of the Elastic Viscous Plastic (EVP) sea ice dynamics scheme into the Hadley Centre coupled ocean-atmosphere climate model HadCM3. Although the large-scale simulation of sea ice in HadCM3 is quite good with this model, the lack of a full dynamical model leads to errors in the detailed representation of sea ice and limits our confidence in its future predictions. We find that introducing the EVP scheme results in a worse initial simulation of the sea ice. This paper documents various improvements made to improve the simulation, resulting in a sea ice simulation that is better than the original HadCM3 scheme overall. Importantly, it is more physically based and provides a more solid foundation for future improvement. We then consider the interannual variability of the sea ice in the new model and demonstrate improvements over the HadCM3 simulation.


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