Lumisight Table: an interactive view-dependent tabletop display

2005 ◽  
Vol 25 (1) ◽  
pp. 48-53 ◽  
Author(s):  
Y. Kakehi ◽  
M. Iida ◽  
T. Naemura ◽  
Y. Shirai ◽  
M. Matsushita ◽  
...  
Keyword(s):  
2010 ◽  
Vol 1 ◽  
Author(s):  
Michael McCarthy

AbstractAn important priority for the English Profile programme is to incorporate empirical evidence of the spoken language into the Common European Framework (CEFR). At present, the CEFR descriptors relating to the spoken language include references to fluency and its development as the learner moves from one level to another. This article offers a critique of the monologic bias of much of our current approach to spoken fluency. Fluency undoubtedly involves a degree of automaticity and the ability quickly to retrieve ready-made chunks of language. However, fluency also involves the ability to create flow and smoothness across turn-boundaries and can be seen as an interactive phenomenon in discourse. The article offers corpus evidence for the notion of confluence, that is the joint production of flow by more than one speaker, focusing in particular on turn-openings and closings. It considers the implications of an interactive view of fluency for pedagogy, assessment and in the broader social context.


Author(s):  
Yoshiya Ishida ◽  
Yuu Arimatsu ◽  
Lyu Kaixie ◽  
Go Takagi ◽  
Kunihiro Noda ◽  
...  
Keyword(s):  

Author(s):  
Kevin J. Gucwa ◽  
Harry H. Cheng

The design of RoboSim, a virtual environment for modular robots which controls simulated robots with code written for the hardware robots without modification, is described in detail in this paper along with its applications in educational environments. RoboSim integrates into the Ch programming environment, a C/C++ interpreter, that provides the ability to remotely control robots through interpreted C/C++ code allowing users to alternate between hardware and virtual robots without modifying the code. Open source software projects Open Dynamics Engine, OpenSceneGraph, and Qt are employed to produce the virtual environment and user interface which provide the capability of running on all major software platforms. The design of the software includes multiple library modules each specific to a particular task; therefore the simulation library and Graphical User Interface (GUI) can link against only the necessary libraries. The GUI links against the graphical library and XML library to give an interactive view of the RoboSim Scene as users are adding robots and obstacles into both the GUI and simulation. Execution of Ch code generates a new RoboSim Scene window which has the entire simulation that utilizes the simulation, graphical, xml, and callback libraries, in addition to the identical Scene from the GUI. It generates its own window for the user to view and interact with the progress of the simulation.


Chapter 2 explains how written CF can facilitate the process of information processing in Gass' model from a micro perspective, and also in a macro view, according to McLaughlin's model, and Anderson's model. The theoretical explanation makes us to believe written CF has the potential to benefit L2 development. The other half of the chapter provides an understanding of written CF in an interactive view of SLA and leads to the conclusion that all the factors involved in the interactions between teacher and learner should be taken into consideration when providing written CF.


Author(s):  
Arthur Brittan

Symbolic interactionism is in the main a US sociological and social psychological perspective that has focused on the reciprocal relationship between language, identity and society. Philosophically it has largely been associated with pragmatists such as James (1907), Mead (1934), Dewey (1922) and Pierce (1958), although in the European context it has affinities with hermeneutics and phenomenology. In addition, it has links with various ‘dramaturgical’ approaches to communication that emphasize the interactive processes underpinning the construction, negotiation, presentation and affirmation of the self. In brief, symbolic interactionism is premised on the supposition that human beings are ‘active’ and not ‘reactive’. Although it is not easy to spell out the central propositions of Symbolic Interactionism in a systematic way, nevertheless, most of its proponents are committed to an interactive view of self and society, that is, they take issue with those views that see the social world as a seamless unity that completely encapsulates and determines individual conduct.


2006 ◽  
Vol 21 (9) ◽  
pp. 709-723 ◽  
Author(s):  
Indra Geys ◽  
Luc Van Gool

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