Reducing the Impact of Massive Multiplayer Online Games on the Internet Using SCTP

Author(s):  
David Burgos-Amador ◽  
Jesus Martinez-Cruz ◽  
Sergio Recio-Perez
2010 ◽  
Author(s):  
Andrea Gaggioli ◽  
Alessandra Gorini ◽  
Giuseppe Riva

2012 ◽  
pp. 537-549 ◽  
Author(s):  
William Ross ◽  
Ross Slovensky

The development of the Internet affords new opportunities for organizations as they add talent to their workforce. Employers are using third-party job placement websites (e.g., Monster.com), virtual job fairs, social networking websites, and even massively multiplayer online games such as Second Life to recruit job candidates. Organizations are also using their own websites to both attract and to evaluate new applicants. Accompanying these trends is the use of Internet-based testing for evaluating job candidates. Such testing varies based on whether it is proctored or unproctored and whether it incorporates dynamic computer adaptive testing. Finally, many firms are using individual candidate’s social networking websites (e.g., Facebook) as a background screening tool for evaluating job candidates. These trends are described and research questions identified.


2014 ◽  
Vol 21 (4) ◽  
pp. 78-87 ◽  
Author(s):  
Seong-Ping Chuah ◽  
Chau Yuen ◽  
Ngai-Man Cheung

2021 ◽  
Vol 2 (3) ◽  
pp. 100-104
Author(s):  
Hery Fauzi ◽  
Fahmi Sidiq

The purpose of this study was to describe the factors causing playing online games and their negative impact on students in Sukasenang Village, Tanjungjaya District, Tasikmaya Regency. The subject of this research is that it consists of students playing online games, SDN 1 Cigowak village Sukasenang. Data collection techniques in this study using observation, interviews, and documentation. The results of this study indicate that the factors that cause playing online games and their negative impact on students at the internet cafe at SDN 1 Cigowak village Sukasenang are visible and real. This is proven by the factors that cause children to play online games, namely (a) less than optimal communication between children and family members, especially parents; (b) Lack of parental supervision of children; (c) Errors in parenting patterns from parents to children; (d) The boredom or boredom of a child will be a monotonous routine. Online games have negative impacts including social impacts, psychological impacts, and physical impacts.


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