Auditory and Visio-Temporal Distance Coding for 3-Dimensional Perception in Medical Augmented Reality

Author(s):  
Felix Bork ◽  
Bernhard Fuers ◽  
Anja-Katharina Schneider ◽  
Francisco Pinto ◽  
Christoph Graumann ◽  
...  
Author(s):  
Ae Kyeong Lim ◽  
Junsun Ryu ◽  
Hong Man Yoon ◽  
Hee Chul Yang ◽  
Seok-ki Kim

Author(s):  
Xiang Wang ◽  
Severine Habert ◽  
Meng Ma ◽  
Chun-Hao Huang ◽  
Pascal Fallavollita ◽  
...  

Author(s):  
Putu Angga Sudyatmika ◽  
Padma Nyoman Crisnapati ◽  
I Gede Mahendra Darmawiguna ◽  
Made Windu Antara Kesiman

Taman Ujung Soekasada and Tirta Gangga is a famous tourist attraction inKarangasem regency. Taman Ujung is located at the village of Tumbu, district of Karangasem. The park was built in 1919 by the king of Karangasem, namely I Gusti BagusJelantik with the purpose to entertain important guests who visitied the region of Karangasem.Tirta Gangga was rebuilt in 1948 on the initiative of The King of Karangasem namely AnakAgung Anglurah Ketut Karangasem. Situated in Ababi Village, 6 kilometers northern Taman Ujung Soekasada. This water park built as a place for bathing the King and his family.This research is aims to develop an android-based application that can be used as a medium for learning and preserving Taman Ujung Soekasada and Tirta Gangga. The researchmethod used was research and development by using the model of the waterfall. Thisapplication uses the vuforia library to display 3 dimensional building objects into a real environment by using the book and the android smartphone.The end of result is a book that contains about information and images related toTaman Ujung Soekasada and Tirta Gangga that functioned as a marker as well as android based on Augmented Rality application that is capable of displaying the object of Taman Ujung and Tirta Gangga buildings in 3 dimensional above the marker complete with thenarrative sound explanation


2021 ◽  
Vol 9 (3) ◽  
pp. 339
Author(s):  
Gede Bagus Danandjaya ◽  
I Gede Arta Wibawa

In gamelan, one of the most important instruments is trompong. Trompong is an idiphones instrument that has 10 rows of round shaped metal called pencon. Every pencon has its own sound. As a traditional music instrument, of course gamelan especialy trompong must be preserved continuously. But unfortunately, playing Balinese gamelan with real instrument is hard to do because the difficulty to finding gamelan in the real world. By using technolgy such as Augmented Reality, playing trompong possible to do even without having the real instrument.  Augmented Reality will be develop using Unity 3D software along with Vuforia SDK, and also this application using Android smartphone as a base of Augmented Reality application. This Augmented Reality application called TrompongAR and will be marker based Augmented Reality, by using a target marker will help Augmented Reality to place where the 3-dimensional trompong will placed. The 3-dimensional trompong will have 10 pencon that can played by tapping the pencon, the touched pencon will produce sound like the real instrument.


2018 ◽  
Vol 7 (4.7) ◽  
pp. 468
Author(s):  
Dian Septi Nur Afifah ◽  
Muhammad Ilman Nafi’an ◽  
Tri Linggo Wati ◽  
Novia Ariyanti ◽  
Sutopo . ◽  
...  

This research focuses on the literature on the introduction of learning media or apparatus that can introduce topographic maps through augmented reality sandbox in 3-dimensional form. The study presents a specific AR system called Augmented Reality (AR) Sandbox. Data analysis through source triangulation techniques. By validating media feasibility, the AR sandbox is classified as a good learning device when used in learning topographic maps or learning to recognize the shape of the earth's face. However, based on the review literature in these two literature, it has not provided much or less complete references because of the limitations of device development. By using this media, students can distinguish how the shape of the highlands and lowlands, or know the conditions in the ocean to the sea trench. 


2005 ◽  
Vol 10 (1) ◽  
pp. 23-35 ◽  
Author(s):  
Abhilash Pandya ◽  
Mohammad-Reza Siadat ◽  
Greg Auner

2019 ◽  
Vol 9 (13) ◽  
pp. 2732 ◽  
Author(s):  
Radosław Gierwiało ◽  
Marcin Witkowski ◽  
Maciej Kosieradzki ◽  
Wojciech Lisik ◽  
Łukasz Groszkowski ◽  
...  

This paper presents a projection-based augmented-reality system (MARVIS) that supports the visualization of internal structures on the surface of a liver phantom. MARVIS is endowed with three key features: tracking of spatial relationship between the phantom and the operator’s head in real time, monoscopic projection of internal liver structures onto the phantom surface for 3D perception without additional head-mounted devices, and phantom internal electronic circuit to assess the accuracy of a syringe guidance system. An initial validation was carried out by 25 medical students (12 males and 13 females; mean age, 23.12 years; SD, 1.27 years) and 3 male surgeons (mean age, 43.66 years; SD, 7.57 years). The validation results show that the ratio of failed syringe insertions was reduced from 50% to 30% by adopting the MARVIS projection. The proposed system suitably enhances a surgeon’s spatial perception of a phantom internal structure.


2017 ◽  
Vol 4 (1) ◽  
pp. 1359955 ◽  
Author(s):  
Seongpung Lee ◽  
Hyunki Lee ◽  
Hyunseok Choi ◽  
Sangseo Jeon ◽  
Jaesung Hong ◽  
...  

2015 ◽  
Vol 9 (1L) ◽  
pp. 97-104 ◽  
Author(s):  
Tzyh-Chyang Chang ◽  
Chung-Hung Hsieh ◽  
Chung-Hsien Huang ◽  
Ji-Wei Yang ◽  
Shih-Tseng Lee ◽  
...  

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