scholarly journals [POSTER] Augmented Reality Assistance in the Central Field-of-View Outperforms Peripheral Displays for Order Picking: Results from a Virtual Reality Simulation Study

Author(s):  
Patrick Renner ◽  
Thies Pfeiffer
2005 ◽  
Vol 2 (1) ◽  
pp. S135-S145 ◽  
Author(s):  
S C Chen ◽  
L E Hallum ◽  
N H Lovell ◽  
G J Suaning

2020 ◽  
Vol 10 (18) ◽  
pp. 6288
Author(s):  
Hee-Jin Kim ◽  
Ye-Joon Jo ◽  
Jun-Seok Choi ◽  
Hyo-Joon Kim ◽  
In-Seok Park ◽  
...  

With the improvement in computer graphics and sensors, technologies like virtual reality (VR) and augmented reality (AR) have created new possibilities for developing diagnostic and surgical techniques in the field of surgery. VR and AR are the latest technological modalities that have been integrated into clinical practice and medical education, and are rapidly emerging as powerful tools in the field of maxillofacial surgery. In this report, we describe a case of total maxillectomy and orbital floor reconstruction in a patient with malignant fibrous histiocytoma of the maxilla, with preoperative planning via VR simulation and AR-guided surgery. Future developments in VR and AR technologies will increase their utility and effectiveness in the field of surgery.


2019 ◽  
Vol 290 ◽  
pp. 01010
Author(s):  
Marius Leonard Olar ◽  
Marius-Nicolae Risteiu ◽  
Monica Leba

This paper addresses the themes of the interfaces for the devices usable in the virtual reality projects, respectively augmented reality. Smart goggles are typically used to implement these. Today’s device interfaces are designed for use on flat screens, such as monitors, TVs, or smart phone screens. These screens are located some distance away from the eyes of the user, while the lenses of the smart glasses will be just a few millimeters away. Intelligent eyeglass interfaces will have several patterns, some framed in the user’s field of view, others will require sliding on their surface. Everyone’s field of view is unique, and this will require a calibration of the device so that the graphics can be readable.


2008 ◽  
Author(s):  
Abou Moussa Wafaa ◽  
Nelly De Bonnefoy ◽  
Emmanuel Dubois ◽  
Patrice Torguet ◽  
Jean-Pierre Jessel

Author(s):  
Holland M. Vasquez ◽  
Adam J. Reiner ◽  
Greg A. Jamieson ◽  
Justin G. Hollands

We tested the efficacy of a novel augmented reality navigation aid, called SkyMap, which presents survey navigation information in the sky, above the user. Soldier and civilian users completed a route following task using Mirror-in-the-Sky (a virtual reality prototype of the SkyMap concept), a north-up map, and a track-up map. In this paper, we analyzed and presented a summary of qualitative user feedback and compare feedback from soldier and civilian users. Specifically we used affinity diagrams to categorize verbal qualitative feedback, which led us to identify six themes: 1) an interest in MitS as an innovative navigation display, 2) challenges with identifying turns and orienting, 3) learning MitS over time, 4) the position of MitS in the field of view, 5) customizability and flexibility and 6) ) use in the context of a military operation. We discuss these themes and highlight areas for design improvements.


Author(s):  
B.S. Goryachkin ◽  
M.D. Kaurov

Currently, scientists identify such a basic human need as information hunger. This means that a person strives to obtain a certain amount of information every day. However, it should not just be the volume of any information, it also has various requirements, such as: volume, reliability, saturation, openness, value and timeliness. In order to ensure the need for rapid access to information, the trend towards the development of digital technologies is becoming increasingly evident in the modern world. The development of information access technologies has led to the creation of many ways to provide a person with the information they requested quickly and efficiently, but the most modern means include virtual reality (VR) and augmented reality (AR) technologies. While virtual reality technologies provide a potentially larger amount of information, augmented reality technologies are more in demand in everyday life, because, unlike VR technologies, they allow the user to observe the real world with the addition of the information he needs. When developing this technology, the goal has always been to most effectively recognize objects in the information field and bring them into the field of view of the operator. The hardware part of the implementation of this technology must have a camera and a monitor. The most common and affordable digital device is a smartphone that fully meets the requirements of this technology. The article discusses the current state of AR technology, primarily the means of developing AR applications for Android. To write any applications, in particular, AR applications for Android, you must use a set of development tools (Softaware Development Kit), otherwise the SDK.


2012 ◽  
Author(s):  
R. A. Grier ◽  
H. Thiruvengada ◽  
S. R. Ellis ◽  
P. Havig ◽  
K. S. Hale ◽  
...  

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