Modeling of processor delay and overall reduction in network latencies for real time, interactive applications

Author(s):  
W.U. Zaman ◽  
S.A. Ahmad ◽  
A. Abbas ◽  
A. Qadeer
2021 ◽  
Author(s):  
◽  
Joseph Bennett

<p>Real-time global illumination that scales from low to high-end hardware is important for interactive applications so they can reach wider audiences. To do this, the real-time lighting algorithm used needs to have varying performance characteristics.  Sparse Radiance Probes (SRP) is a recent real-time global illumination algorithm that runs in under 5 ms per frame on a high-end Nvidia Titan X GPU. Its low per-frame timings suggest it could scale to low-end devices, but no prior work provides complete implementation details and evaluates its performance across devices with varying performance characteristics to prove this. Therefore, this thesis aims to fill this gap and determine if SRP is scalable across low to high-end devices. SRP is implemented with adjustable scaling parameters, and its performance is compared across three test devices. A low-end iPhone 7, a mid-range AMD Radeon 560 graphics card, and a high-end AMD RX Vega 56 graphics card. The implementation in this thesis ran above 60 FPS for simple scenes on the iPhone 7, and with a reasonable reduction in quality, it ran just above 30 FPS on more complex scenes like Crytek Sponza. These results show that SRP can scale to low-end devices. While the implementation in this thesis runs in real time, there are implementation optimisations that would make SRP run even faster across all the test devices without reducing quality.</p>


Author(s):  
Michael Burch ◽  
Andrei Jalba ◽  
Carl van Dueren den Hollander

Face alignment and eye tracking for interactive applications should be performed with very low latency or users will notice the delay. In this chapter, a face alignment method for real-time applications is introduced featuring a convolutional neural network architecture for face and pose alignment. The performance of the novel method is compared to a face alignment algorithm included in the freely available OpenFace toolkit, which also focuses on real-time applications. The approach exceeds OpenFace's performance on both our own and the 300W test sets in terms of accuracy and robustness but requires significant parallel processing power, currently provided by the GPU. For the eye tracking application, stereo cameras are used as input to determine the position of a user's eyes in three-dimensional space. It does not require synchronized recordings, which may contain redundant information, and instead prefers staggered recordings, which maximize the number of possible model updates.


2021 ◽  
Vol 1 (1) ◽  
pp. 5-18
Author(s):  
Heidi Rae Cooley ◽  
Duncan A. Buell

Ghosts of the Horseshoe and Ward One are critical interactive applications that offer two distinct yet complementary examples for how questions such as the ones just posed might be addressed on-site and in real-time. In what follows, we offer an account of each application and its context. Subsequently, we provide a theoretically informed discussion of how these projects elicit “empathic awareness” and, by extension, inspire a sense of responsibility for a past that remains unacknowledged – one that has ensured the existence and expansion of the physical campus of the University of South Carolina– Columbia.


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