Haptic Texture Rendering Using Single Texture Image

Author(s):  
Jialu Li ◽  
Aiguo Song ◽  
Xiaorui Zhang
2019 ◽  
Vol 3 (1) ◽  
pp. 14-27
Author(s):  
Barry Haack ◽  
Ron Mahabir

This analysis determined the best individual band and combinations of various numbers of bands for land use land cover mapping for three sites in Peru. The data included Landsat Thematic Mapper (TM) optical data, PALSAR L-band dual-polarized radar, and derived radar texture images. Spectral signatures were first obtained for each site class and separability between classes determined using divergence measures. Results show that the best single band for analysis was a TM band, which was different for each site. For two of the three sites, the second best band was a radar texture image from a large window size. For all sites the best three bands included two TM bands and a radar texture image. The original PALSAR bands were of limited value. Finally upon further analysis it was determined that no more than six bands were needed for viable classification at each study site.


Buildings ◽  
2019 ◽  
Vol 9 (3) ◽  
pp. 68
Author(s):  
Mankyu Sung

This paper proposes a graph-based algorithm for constructing 3D Korean traditional houses automatically using a computer graphics technique. In particular, we target designing the most popular traditional house type, a giwa house, whose roof is covered with a set of Korean traditional roof tiles called giwa. In our approach, we divided the whole design processes into two different parts. At a high level, we propose a special data structure called ‘modeling graphs’. A modeling graph consists of a set of nodes and edges. A node represents a particular component of the house and an edge represents the connection between two components with all associated parameters, including an offset vector between components. Users can easily add/ delete nodes and make them connect by an edge through a few mouse clicks. Once a modeling graph is built, then it is interpreted and rendered on a component-by-component basis by traversing nodes in a procedural way. At a low level, we came up with all the required parameters for constructing the components. Among all the components, the most beautiful but complicated part is the gently curved roof structures. In order to represent the sophisticated roof style, we introduce a spline curve-based modeling technique that is able to create curvy silhouettes of three different roof styles. In this process, rather than just applying a simple texture image onto the roof, which is widely used in commercial software, we actually laid out 3D giwa tiles on the roof seamlessly, which generated more realistic looks. Through many experiments, we verified that the proposed algorithm can model and render the giwa house at a real time rate.


2019 ◽  
Vol 38 (6) ◽  
pp. 1-9 ◽  
Author(s):  
Zechen Zhang ◽  
Nikunj Raghuvanshi ◽  
John Snyder ◽  
Steve Marschner

2014 ◽  
Vol 40 (8) ◽  
pp. 154-162 ◽  
Author(s):  
Shailendrakumar M. Mukane ◽  
Sachin R. Gengaje ◽  
Dattatraya S. Bormane

Sign in / Sign up

Export Citation Format

Share Document