scholarly journals Integrating remote invocation and distributed shared state

Author(s):  
Chunqiang Tang ◽  
DeQing Chen ◽  
S. Dwarkadas ◽  
M.L. Scott
2003 ◽  
Vol 38 (10) ◽  
pp. 131-142 ◽  
Author(s):  
DeQing Chen ◽  
Chunqiang Tang ◽  
Brandon Sanders ◽  
Sandhya Dwarkadas ◽  
Michael L. Scott
Keyword(s):  

2019 ◽  
Vol 27 (1) ◽  
pp. 173-193
Author(s):  
Jerry Swan ◽  
Steven Adriænsen ◽  
Adam D. Barwell ◽  
Kevin Hammond ◽  
David R. White

Metaheuristics are an effective and diverse class of optimization algorithms: a means of obtaining solutions of acceptable quality for otherwise intractable problems. The selection, construction, and configuration of a metaheuristic for a given problem has historically been a manually intensive process based on experience, experimentation, and reasoning by metaphor. More recently, there has been interest in automating the process of algorithm configuration. In this article, we identify shared state as an inhibitor of progress for such automation. To solve this problem, we introduce the Automated Open-Closed Principle (AOCP), which stipulates design requirements for unintrusive reuse of algorithm frameworks and automated assembly of algorithms from an extensible palette of components. We demonstrate how the AOCP enables a greater degree of automation than previously possible via an example implementation.


Author(s):  
DeQing Chen ◽  
Sandhya Dwarkadas ◽  
Srinivasan Parthasarathy ◽  
Eduardo Pinheiro ◽  
Michael L. Scott
Keyword(s):  

1935 ◽  
Vol 24 (12) ◽  
pp. 678-681
Author(s):  
Mabel Newcomer
Keyword(s):  

2004 ◽  
Vol 13 (3) ◽  
pp. 315-327 ◽  
Author(s):  
Felix G. Hamza-Lup ◽  
Jannick P. Rolland

Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. One of the challenges in networked virtual environments is maintaining a consistent view of the shared state in the presence of inevitable network latency and jitter. A consistent view in a shared scene may significantly increase the sense of presence among participants and facilitate their interactivity. The dynamic shared state is directly affected by the frequency of actions applied on the objects in the scene. Mixed Reality (MR) and Virtual Reality (VR) environments contain several types of action producers including human users, a wide range of electronic motion sensors, and haptic devices. In this paper, we propose a novel criterion for categorization of distributed MR/VR systems and present an adaptive synchronization algorithm for distributed MR/VR collaborative environments. In spite of significant network latency, results show that for low levels of update frequencies the dynamic shared state can be kept consistent at multiple remotely located sites.


Sign in / Sign up

Export Citation Format

Share Document