Telescoping languages: a compiler strategy for implementation of high-level domain-specific programming systems

Author(s):  
K. Kennedy
Author(s):  
Lichao Xu ◽  
Szu-Yun Lin ◽  
Andrew W. Hlynka ◽  
Hao Lu ◽  
Vineet R. Kamat ◽  
...  

AbstractThere has been a strong need for simulation environments that are capable of modeling deep interdependencies between complex systems encountered during natural hazards, such as the interactions and coupled effects between civil infrastructure systems response, human behavior, and social policies, for improved community resilience. Coupling such complex components with an integrated simulation requires continuous data exchange between different simulators simulating separate models during the entire simulation process. This can be implemented by means of distributed simulation platforms or data passing tools. In order to provide a systematic reference for simulation tool choice and facilitating the development of compatible distributed simulators for deep interdependent study in the context of natural hazards, this article focuses on generic tools suitable for integration of simulators from different fields but not the platforms that are mainly used in some specific fields. With this aim, the article provides a comprehensive review of the most commonly used generic distributed simulation platforms (Distributed Interactive Simulation (DIS), High Level Architecture (HLA), Test and Training Enabling Architecture (TENA), and Distributed Data Services (DDS)) and data passing tools (Robot Operation System (ROS) and Lightweight Communication and Marshalling (LCM)) and compares their advantages and disadvantages. Three specific limitations in existing platforms are identified from the perspective of natural hazard simulation. For mitigating the identified limitations, two platform design recommendations are provided, namely message exchange wrappers and hybrid communication, to help improve data passing capabilities in existing solutions and provide some guidance for the design of a new domain-specific distributed simulation framework.


2015 ◽  
Vol 35 (36) ◽  
pp. 12412-12424 ◽  
Author(s):  
A. Stigliani ◽  
K. S. Weiner ◽  
K. Grill-Spector

2021 ◽  
Vol 30 (6) ◽  
pp. 526-534
Author(s):  
Evelina Fedorenko ◽  
Cory Shain

Understanding language requires applying cognitive operations (e.g., memory retrieval, prediction, structure building) that are relevant across many cognitive domains to specialized knowledge structures (e.g., a particular language’s lexicon and syntax). Are these computations carried out by domain-general circuits or by circuits that store domain-specific representations? Recent work has characterized the roles in language comprehension of the language network, which is selective for high-level language processing, and the multiple-demand (MD) network, which has been implicated in executive functions and linked to fluid intelligence and thus is a prime candidate for implementing computations that support information processing across domains. The language network responds robustly to diverse aspects of comprehension, but the MD network shows no sensitivity to linguistic variables. We therefore argue that the MD network does not play a core role in language comprehension and that past findings suggesting the contrary are likely due to methodological artifacts. Although future studies may reveal some aspects of language comprehension that require the MD network, evidence to date suggests that those will not be related to core linguistic processes such as lexical access or composition. The finding that the circuits that store linguistic knowledge carry out computations on those representations aligns with general arguments against the separation of memory and computation in the mind and brain.


Author(s):  
Maja Radović ◽  
Nenad Petrović ◽  
Milorad Tošić

The requirements of state-of-the-art curricula and teaching processes in medical education have brought both new and improved the existing assessment methods. Recently, several promising methods have emerged, among them the Comprehensive Integrative Puzzle (CIP), which shows great potential. However, the construction of such questions requires high efforts of a team of experts and is time-consuming. Furthermore, despite the fact that English language is accepted as an international language, for educational purposes there is also a need for representing data and knowledge in native language. In this paper, we present an approach for automatic generation of CIP assessment questions based on using ontologies for knowledge representation. In this way, it is possible to provide multilingual support in the teaching and learning process because the same ontological concept can be applied to corresponding language expressions in different languages. The proposed approach shows promising results indicated by dramatic speeding up of construction of CIP questions compared to manual methods. The presented results represent a strong indication that adoption of ontologies for knowledge representation may enable scalability in multilingual domain-specific education regardless of the language used. High level of automation in the assessment process proven on the CIP method in medical education as one of the most challenging domains, promises high potential for new innovative teaching methodologies in other educational domains as well.


2021 ◽  
Author(s):  
Nicholas M Blauch ◽  
Marlene Behrmann ◽  
David Plaut

Inferotemporal cortex (IT) in humans and other primates is topographically organized, with multiple domain-selective areas and other general patterns of functional organization. What factors underlie this organization, and what can this neural arrangement tell us about the mechanisms of high level vision? Here, we present an account of topographic organization involving a computational model with two components: 1) a feature-extracting encoder model of early visual processes, followed by 2) a model of high-level hierarchical visual processing in IT subject to specific biological constraints. In particular, minimizing the wiring cost on spatially organized feedforward and lateral connections within IT, combined with constraining the feedforward processing to be strictly excitatory, results in a hierarchical, topographic organization. This organization replicates a number of key properties of primate IT cortex, including the presence of domain-selective spatial clusters preferentially involved in the representation of faces, objects, and scenes, within-domain topographic organization such as animacy and indoor/outdoor distinctions, and generic spatial organization whereby the response correlation of pairs of units falls off with their distance. The model supports a view in which both domain-specific and domain-general topographic organization arise in the visual system from an optimization process that maximizes behavioral performance while minimizing wiring costs.


2017 ◽  
Vol 20 (3) ◽  
pp. 2423-2437 ◽  
Author(s):  
Anam Nazir ◽  
Masoom Alam ◽  
Saif U. R. Malik ◽  
Adnan Akhunzada ◽  
Muhammad Nadeem Cheema ◽  
...  

Author(s):  
Jianxi Luo ◽  
Binyang Song ◽  
Lucienne Blessing ◽  
Kristin Wood

AbstractTraditionally, design opportunities and directions are conceived based on expertise, intuition, or time-consuming user studies and marketing research at the fuzzy front end of the design process. Herein, we propose the use of the total technology space map (TSM) as a visual ideation aid for rapidly conceiving high-level design opportunities. The map is comprised of various technology domains positioned according to knowledge proximity, which is measured based on a large quantity of patent data. It provides a systematic picture of the total technology space to enable stimulated ideation beyond the designer's knowledge. Designers can browse the map and navigate various technologies to conceive new design opportunities that relate different technologies across the space. We demonstrate the process of using TSM as a rapid ideation aid and then analyze its applications in two experiments to show its effectiveness and limitations. Furthermore, we have developed a cloud-based system for computer-aided ideation, that is, InnoGPS, to integrate interactive map browsing for conceiving high-level design opportunities with domain-specific patent retrieval for stimulating concrete technical concepts, and to potentially embed machine-learning and artificial intelligence in the map-aided ideation process.


Author(s):  
R. Grant Reed ◽  
Robert H. Sturges

Abstract We consider a design advisor to be performance-intelligent when its suggestions do not conflict with high level performance-related goals of the design under study. We address the problem of representing non-domain-specific design Information at a high level and describe coupling it to the inputs and outputs of design critics and their suggestion mechanisms. High level design Information represented in a function-based structure with linked allocations is shown to interact with a domain-specific design critic in three instances, viz.: allocation refinement, goal matching with a supported function, and performance-intelligent tradeoffs. Examples of manual and computer-based procedures are discussed.


Author(s):  
Kirsten R. Butcher ◽  
Madlyn Runburg ◽  
Roger Altizer

Dino Lab is a serious game designed to explore the potential of using games in scientific domains to support critical thinking. Through collaborations with educators and scientists at the Natural History Museum of Utah (NHMU), game designers and learning scientists at the University of Utah, and Title I middle school teachers and students, the authors have developed a beta version of Dino Lab that supports critical thinking through engagement in a simulation-based game. Dino Lab is organized around four key game stages that incorporate high-level goals, domain-specific rule algorithms that govern legal plays and resulting outcomes, embedded reflection questions, and built-in motivational features. Initial play testing has shown positive results, with students highly engaged in strategic game play. Overall, results suggest that games that support critical thinking have strong potential as student-centered, authentic activities that facilitate domain-based engagement and strategic analysis.


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