Instructional design: a framework for designing computer-based training programs

Author(s):  
N.L. Bayer
1994 ◽  
Vol 31 (2) ◽  
pp. 111-127
Author(s):  
Zenon J. Pudlowski

Developing computer-aided education in electrical engineering This paper gives a comprehensive overview of the variety of research and developmental activities for computer-based education which is carried out in the Department of Electrical Engineering at The University of Sydney, particular emphasis being placed on the research and development of computer-based training programs for undergraduate electrical engineering students.


Author(s):  
Karlene Petitt

Flight skill loss due to the overuse of automation has become an industry concern. Aircraft accidents have been attributed to pilots' inability to manage their aircraft in manual flight resulting from unexpected changes in automation and loss of situation awareness. While aviation experts have associated these accidents to diminished stick and rudder skills from the overuse of automation, the problem may be attributed to how pilots are trained in automated aircraft. The FAA has encouraged pilots to manually fly to improve skills; however, limited opportunities for manual flight exist in the current international environment, with potentially less opportunities in the future due to NextGen compliance. A critical view of pilot training identifies how airlines could train pilots in modern day aircraft to maximize safety. The benefit of computer-based training to teach operating procedures, fixed based simulators versus level D full flight simulators, redesigning training programs to improve pilots' understanding through cognitive load theory, and the power of repetition will be addressed.


10.28945/2752 ◽  
2004 ◽  
Author(s):  
Peter Fenrich

What can you do to virtually teach the hands-on skills traditionally taught in labs? If you include simulations, active experimentation, discovery-learning techniques, numerous questions with detailed feedback, video, animations, and photographs, you can effectively teach practical hands-on skills through multimedia technology. Through discussion and demonstration, this session will highlight practical tips for implementing the instructional development cycle as well as uncommon but effective instructional design strategies for teaching practical skills. Some of the highlighted programs (such as a virtual chemistry lab) have pushed the boundaries of what can be accomplished with multimedia technology. By the end of this interactive session, participants (who can range from novices to experts) should be able to identify computer-based training applications that effectively use multimedia technology, generate examples of where new media technology can be appropriately used to virtually teach hands-on skills, and decide where to incorporate the strategies shown into their computer-based training productions.


2018 ◽  
Vol 15 (13) ◽  
pp. 1213-1219 ◽  
Author(s):  
Blanka Klimova ◽  
Kamil Kuca ◽  
Petra Maresova

Background: At present, the number of older people is growing, especially in the developed countries where the living conditions enable a longer life expectancy. However, the higher age may result in the aging diseases such as dementia out which Alzheimer’s disease (AD) is the most frequent. Nevertheless, to maintain them both physically and mentally active, more assistance is required. Objective: The purpose of this study is to discuss the efficacy of the use of modern information technologies, especially computer-based training programs, on people with Alzheimer’s disease (AD). Results: Although the results from the selected studies do not indicate that the computer-based training programs are effective in the delay of cognitive decline is concerned, they suggest that these computerbased training programs are at least appropriate for the improvement of their behavioural symptoms and progression of the disease. Conclusion: Generally, these technological devices may contribute to the reduction of patients´ and their caregivers´ costs and certain flexibility, and thus the improvement of the quality of their life.


Author(s):  
Tracy M. Zafian ◽  
Siby Samuel ◽  
Jennifer Coppola ◽  
Erin G. O’Neill ◽  
Matthew R.E. Romoser ◽  
...  

The largest cause of novice driver crashes is their inexperience, causing both failures to anticipate hazards and to maintain attention to the forward roadway. A number of computer-based training programs have been shown to improve novice drivers’ hazard anticipation and attention maintenance skills. The Engaged Driver Training System (EDTS) is a computer tablet-based program targeted at teaching novice drivers both, to anticipate latent hazards and decrease distracting activities in the presence of such hazards. Previous simulator testing of EDTS has found it to be effective at improving latent hazard anticipation and decreasing distraction. This current study extends that research by conducting an on-road evaluation of EDTS, and by examining the impact of training parents along with their teens. This evaluation found that EDTS-trained teens showed better hazard anticipation on-road than the placebo-trained teens. Teens who participated with their parents in training identified a higher proportion of latent hazards than teens who did not participate with their parents, but the difference was not statistically significant.


2004 ◽  
Vol 20 (5) ◽  
pp. 197-210 ◽  
Author(s):  
Christine L. Covell ◽  
Claude Lemay ◽  
Denis Gaumond

1988 ◽  
Vol 4 (2) ◽  
Author(s):  
David M. Goldsmith

<span>There is growing acceptance in industry of Computer Based Training (CBT) as an appropriate medium for technical training. Few CBT systems are designed to meet the flexible instructional design needs or simulation requirements of such training, or are capable in the longer term of adaption to the use of Artificial Intelligence (AI) principles, Serious trainers and educators have had to re-examine system specifications and capabilities before embarking further on the path to automated training.</span>


2011 ◽  
pp. 1257-1260
Author(s):  
Gary A. Berg

This entry is a brief survey of the learning-theory field as it relates to educational technology, primarily focused on behavioral and constructivist educational theorists. According to some scholars, both have praised technology and perhaps exaggerated its promise (Berg, 2002; Duffy & Jonassen, 1994). Some point out that computers may finally provide the means by which the very labor-intensive education philosophy of Dewey may be put into practice. On the other side, behaviorists have long held a dominant position in the field of computer-based training (CBT) with the tireless repetition and utilization of clear behavioral learning objectives, key elements of these training programs. In more recent times, those interested in concept mapping, the value of learning computer programming, and simulations have all to some degree based their approaches on behaviorism or constructivism.


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