scholarly journals Effective 3D modeling of heritage sites

Author(s):  
S.F. El-Hakim ◽  
J.-A. Beraldin ◽  
M. Picard ◽  
A. Vettore
Keyword(s):  
2017 ◽  
Vol 8 (17) ◽  
pp. 31
Author(s):  
Ana Paula Cláudio ◽  
Maria Beatriz Carmo ◽  
Alexandre Antonio De Carvalho ◽  
Willian Xavier ◽  
Rui Filipe Antunes

From historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for small archaeological sites to build their own simulations. In this article, we describe our attempt to minimize this scenario. We describe a framework that makes use of free tools or campus licenses and integrates the curricular work of students in academia. We present the details of methods and tools used in the pipeline of the construction of the virtual simulation of the medieval village of Mértola in the south of Portugal. We report on: a) the development of a lightweight model of the village, including houses and terrain, and b) its integration in a game engine in order to c) include a virtual population of autonomous inhabitants in a simulation running in real-time.


2015 ◽  
Vol 4 (8) ◽  
pp. 85 ◽  
Author(s):  
B. Jiménez Fernández-Palacios ◽  
A. Rizzi ◽  
F. Remondino

<p>Archaeological 3D digital documentation of monuments and historical sites should be considered a precious source of information and it can be very useful for preservation, conservation, restoration and reconstruction of Cultural Heritage. This paper reports a work dealing with 3D surveying and modeling of different Etruscan heritage sites, featuring necropolis with underground frescoed tombs dating back to VII-IV century B.C., located in the area corresponding roughly to the actual central Italy. The project “Etruscans in 3D” was born with the aim of digital documentation, study, analyses and preservation of Etruscan heritage monuments and sites, but also to create digital contents for virtual visits, museum exhibitions, virtual and augmented reality, better access and communication of the<br />heritage information.</p>


Electronics ◽  
2022 ◽  
Vol 11 (2) ◽  
pp. 195
Author(s):  
Nikolaos Partarakis ◽  
Xenophon Zabulis ◽  
Nikolaos Patsiouras ◽  
Antonios Chatjiantoniou ◽  
Emmanouil Zidianakis ◽  
...  

An approach to the representation and presentation of spatial and geographical context of cultural heritage sites is proposed. The goal is to combine semantic representations of social and historical context with 3D representations of cultural heritage sites acquired through 3D reconstruction and 3D modeling technologies, to support their interpretation and presentation in education and tourism. Several use cases support and demonstrate the application of the proposed approach including immersive craft and context demonstration environment and interactive games.


2020 ◽  
Author(s):  
Christopher S. Graffeo ◽  
Avital Perry ◽  
Lucas P. Carlstrom ◽  
Michael J. Link ◽  
Jonathan Morris

2019 ◽  
pp. 59-66
Author(s):  
Ksenia I. Nechaeva

The current state of the Moscow Metro station of the first priority that became operational in 1935 does not allow it to be called a cultural heritage site. This is due to the fact that lighting modernisation carried out by the Moscow Metro was based on fluorescent lamps. Such lamps are more energy efficient compared to incandescent lamps, which were used in original lighting devices specified in the Station Lighting Project developed by architects and designers. However, they significantly changed the station appearance, transforming the originally designed station with entire well visible architectural tectonics?1 from the standpoint of lighting into a simple, flat, unremarkable, and little loaded station of the Moscow Metro./br> This paper describes a method of lighting reconstruction at Krasnoselskaya station by means of original lighting devices that meet modern standards and requirements for cultural heritage sites. The historical analysis on the development of the station lighting environment was conducted during its operation in order to understand what kind of station was conceived by its architects, what changes occurred with its lighting over time, and how it influenced the station appearance and safety of passenger transportation.


2016 ◽  
Vol 1 (1) ◽  
pp. 51-58 ◽  
Author(s):  
Jean François Uhl ◽  
Maxime Chahim ◽  
François Cros ◽  
Amina Ouchene ◽  
◽  
...  

The 3D modeling of the vascular system could be achieved in different ways: In the venous location, the morphological modeling by MSCT venography is used to image the venous system: this morphological modeling tool accurately investigates the 3D morphology of the venous network of our patients with chronic venous disease. It is also a fine educational tool for students who learn venous anatomy, the most complex of the human body. Another kind of modeling (mathematical modeling) is used to simulate the venous functions, and virtually tests the efficacy of any proposed treatments. To image the arterial system, the aim of 3D modeling is to precisely assess and quantify the arterial morphology. The use of augmented reality before an endovascular procedure allows pre-treatment simulation, assisting in pre-operative planning as well as surgical training. In the special field of liver surgery, several 3D modeling software products are available for computer simulations and training purposes and augmented reality.


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