A new method for human-computer interaction by using eye gaze

Author(s):  
Baosheng Hu ◽  
MingHua Qiu
1989 ◽  
Vol 19 (6) ◽  
pp. 1527-1534 ◽  
Author(s):  
T.E. Hutchinson ◽  
K.P. White ◽  
W.N. Martin ◽  
K.C. Reichert ◽  
L.A. Frey

2021 ◽  
Vol 5 (9) ◽  
pp. 50
Author(s):  
Wenping Luo ◽  
Jianting Cao ◽  
Kousuke Ishikawa ◽  
Dongying Ju

This paper presents a practical human-computer interaction system for wheelchair motion through eye tracking and eye blink detection. In this system, the pupil in the eye image has been extracted after binarization, and the center of the pupil was localized to capture the trajectory of eye movement and determine the direction of eye gaze. Meanwhile, convolutional neural networks for feature extraction and classification of open-eye and closed-eye images have been built, and machine learning was performed by extracting features from multiple individual images of open-eye and closed-eye states for input to the system. As an application of this human-computer interaction control system, experimental validation was carried out on a modified wheelchair and the proposed method proved to be effective and reliable based on the experimental results.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Defu Che ◽  
Zonghui Li ◽  
Yining Liu ◽  
Renqing Zhong ◽  
Baodong Ma

Operating and managing single three-dimensional building model individually are critical in the application of oblique photography models. However, these models are usually complete and continuous, and the single three-dimensional building model in these models cannot be managed individually. Generally, achieving a single three-dimensional building model requires a human-computer interaction to determine the cutting range, but this process is time-consuming and inefficient. To overcome this problem, this study proposed a new method for automatically achieving single three-dimensional building model without the need for human-computer interaction. First, the point clouds of an oblique photography model are divided into virtual grids, and the point clouds in each virtual grid are seen as a whole. In this way, the number of point clouds involved in the calculation is reduced, thereby improving computing efficiency. Second, the point clouds of a building facade are extracted by setting the height difference. By comparing the height difference between the highest point and the lowest point of the grid with height difference threshold, all point clouds in the grid that do not meet the requirements are eliminated. Third, the point clouds of the building facade are classified, and the contour line is extracted by the classified point clouds. Finally, the single three-dimensional building model is achieved by reconstructing the triangles that intersect with the extracted contour line. Experimental results show that the proposed method can effectively achieve single bodies automatically from an oblique photography building model. This method is then useful for achieving single three-dimensional building model from massive oblique photography data.


Author(s):  
Uchenna Chinyere Onyemauche ◽  
Samuel Makuochi Nkwo ◽  
Charity Elochukwu Mbanusi ◽  
Ngozi Queeneth Nwosu

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