3-Draw: a three dimensional computer aided design tool

Author(s):  
E. Sachs ◽  
D. Stoops ◽  
A. Roberts
1986 ◽  
Vol 30 (7) ◽  
pp. 694-698 ◽  
Author(s):  
Keith Case ◽  
J. Mark Porter ◽  
Maurice C. Bonney

Sammie (System for Aiding Man-Machine Interaction Evaluation) is a Computer Aided Design system which provides facilities for ergonomics/human factors evaluation at the earliest stage in the design process. Workplaces, for example the interior of a vehicle or a supermarket checkout, are modelled in three dimensions and presented on a computer graphics screen. A range of techniques are available for interactively modifying the design and for an ergonomie evaluation at each stage by the use of a three-dimensional model of the human operator. This paper describes the facilities available and illustrates the system's usefulness by reference to examples taken from recent design assignments.


2021 ◽  
Vol 11 (4) ◽  
pp. 145
Author(s):  
Nenad Bojcetic ◽  
Filip Valjak ◽  
Dragan Zezelj ◽  
Tomislav Martinec

The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented using any CAD computer application that supports customization. Test cases showed that the proposed solution was valid and could be used to evaluate many students’ 3D CAD models. The computer solution can also be used to help students to better understand how to create a 3D CAD model, thereby complying with the requirements of particular teachers.


2015 ◽  
Vol 8 (2) ◽  
Author(s):  
Andrew Johnson ◽  
Xianwen Kong ◽  
James Ritchie

The determination of workspace is an essential step in the development of parallel manipulators. By extending the virtual-chain (VC) approach to the type synthesis of parallel manipulators, this technical brief proposes a VC approach to the workspace analysis of parallel manipulators. This method is first outlined before being illustrated by the production of a three-dimensional (3D) computer-aided-design (CAD) model of a 3-RPS parallel manipulator and evaluating it for the workspace of the manipulator. Here, R, P and S denote revolute, prismatic and spherical joints respectively. The VC represents the motion capability of moving platform of a manipulator and is shown to be very useful in the production of a graphical representation of the workspace. Using this approach, the link interferences and certain transmission indices can be easily taken into consideration in determining the workspace of a parallel manipulator.


Author(s):  
А.И. Гайкович ◽  
С.И. Лукин ◽  
О.Я. Тимофеев

Процесс создания проекта судна или корабля рассматривается как преобразование информации, содержащейся в техническом задании на проектирование, нормативных документах и знаниях проектанта, в информацию, объем которой позволяет реализовать проект. Проектирование может быть представлено как поиск решения в пространстве задач. Построение цепочки последовательно решаемых задач составляет методику проектирования. Проектные задачи могут быть разбиты на две группы. Первая группа ‒ это полностью формализуемые задачи, для решения которых есть известные алгоритмы. Например, построение теоретического чертежа по известным главным размерениям и коэффициентам формы. Ко второй группе задач можно отнести трудно формализуемые или неформализуемые задачи. Например, к задачам этого типа можно отнести разработку общего расположения корабля. Важнейшим инструментом проектирования современного корабля или судна является система ав­томатизированного проектирования (САПР). Решение САПР задач первой группы не представляет проблемы. Введение в состав САПР задач второй группы подразумевает разработку специального ма­тематического аппарата, базой для которого, которым является искусственный интеллект, использующий теорию нечетких множеств. Однако, настройка искусственных нейронных сетей, создание шкал для функций принадлежности элементов нечетких множеств и функций предпочтений лица принимающего решения, требует участие человека. Таким образом, указанные элементы искусственного интеллекта фиксируют качества проек­танта как специалиста и создают его виртуальный портрет. The process of design a project of a ship is considered as the transformation of information contained in the design specification, regulatory documents and the designer's knowledge into information, the volume of which allows the project to be implemented. Designing can be represented as a search for a solution in the space of problems. The construction of a chain of sequentially solved tasks constitutes the design methodology. Design problems can be divided into two groups. The first group is completely formalizable tasks, for the solution of which there are known algorithms. For example, the construction of ship's surface by known main dimensions and shape coefficients. Tasks of the second group may in­clude those which are difficult to formalize or non-formalizable. For example, tasks of this type can include develop­ment of general arrangement of a ship. The most important design tool of a modern ship or vessel is a computer-aided design system (CAD). The solu­tion of CAD problems of the first group is not a problem. Introduction of tasks of the second group into CAD implies development of a special mathematical apparatus, the basis for which is artificial intelligence, which uses the theory of fuzzy sets. However, the adjustment of artificial neural networks, the creation of scales for membership functions of fuzzy sets elements and functions of preferences of decision maker, requires human participation. Thus, the above elements of artificial intelligence fix the qualities of the designer as a specialist and create his virtual portrait.


Author(s):  
Gary A. Gabriele ◽  
Agustî Maria I. Serrano

Abstract The need for superior design tools has lead to the development of better and more complex computer aided design programs. Two of the more important new developments in application tools being investigation are Object Oriented Languages, and HyperMedia. Object Oriented Languages allow the development of CAD tools where the parts being designed and the design procedures specified are conceptualized as objects. This allows for the development of design aids that are non-procedural and more readily manipulated by the user trying to accomplish a design task. HyperMedia allows for the easy inclusion of many different types of data, such as design charts and graphs, into the tool that are normally difficult to include in design tools programmed with more conventional programming languages. This paper explores the development of a computer aided design tool for the design of a single stage gear box using the development HyperCard® environment and the HyperTalk® programming language. The resulting program provides a user friendly interface, the ability to handle several kinds of design information including graphic and textual, and a non-procedural design tool to help the user design simple, one stage gear boxes. Help facilities in the program make it suitable for undergraduate instruction in a machine elements design course.


Sign in / Sign up

Export Citation Format

Share Document