Image Retrieval of First-Person Vision for Pedestrian Navigation in Urban Area

Author(s):  
Yoshinari Kameda ◽  
Yuichi Ohta
2018 ◽  
Vol 10 (8) ◽  
pp. 1229 ◽  
Author(s):  
Qi Zhao ◽  
Boxue Zhang ◽  
Shuchang Lyu ◽  
Hong Zhang ◽  
Daniel Sun ◽  
...  

The emergence of new wearable technologies, such as action cameras and smart glasses, has driven the use of the first-person perspective in computer applications. This field is now attracting the attention and investment of researchers aiming to develop methods to process first-person vision (FPV) video. The current approaches present particular combinations of different image features and quantitative methods to accomplish specific objectives, such as object detection, activity recognition, user–machine interaction, etc. FPV-based navigation is necessary in some special areas, where Global Position System (GPS) or other radio-wave strength methods are blocked, and is especially helpful for visually impaired people. In this paper, we propose a hybrid structure with a convolutional neural network (CNN) and local image features to achieve FPV pedestrian navigation. A novel end-to-end trainable global pooling operator, called AlphaMEX, has been designed to improve the scene classification accuracy of CNNs. A scale-invariant feature transform (SIFT)-based tracking algorithm is employed for movement estimation and trajectory tracking of the person through each frame of FPV images. Experimental results demonstrate the effectiveness of the proposed method. The top-1 error rate of the proposed AlphaMEX-ResNet outperforms the original ResNet (k = 12) by 1.7% on the ImageNet dataset. The CNN-SIFT hybrid pedestrian navigation system reaches 0.57 m average absolute error, which is an adequate accuracy for pedestrian navigation. Both positions and movements can be well estimated by the proposed pedestrian navigation algorithm with a single wearable camera.


ASHA Leader ◽  
2014 ◽  
Vol 19 (1) ◽  
pp. 72-72
Author(s):  
Kelli Jeffries Owens
Keyword(s):  

2018 ◽  
Vol 23 (3) ◽  
pp. 189-205 ◽  
Author(s):  
Renatus Ziegler ◽  
Ulrich Weger

Abstract. In psychology, thinking is typically studied in terms of a range of behavioral or physiological parameters, focusing, for instance, on the mental contents or the neuronal correlates of the thinking process proper. In the current article, by contrast, we seek to complement this approach with an exploration into the experiential or inner dimensions of thinking. These are subtle and elusive and hence easily escape a mode of inquiry that focuses on externally measurable outcomes. We illustrate how a sufficiently trained introspective approach can become a radar for facets of thinking that have found hardly any recognition in the literature so far. We consider this an important complement to third-person research because these introspective observations not only allow for new insights into the nature of thinking proper but also cast other psychological phenomena in a new light, for instance, attention and the self. We outline and discuss our findings and also present a roadmap for the reader interested in studying these phenomena in detail.


Author(s):  
Matthias Hofer

Abstract. This was a study on the perceived enjoyment of different movie genres. In an online experiment, 176 students were randomly divided into two groups (n = 88) and asked to estimate how much they, their closest friends, and young people in general enjoyed either serious or light-hearted movies. These self–other differences in perceived enjoyment of serious or light-hearted movies were also assessed as a function of differing individual motivations underlying entertainment media consumption. The results showed a clear third-person effect for light-hearted movies and a first-person effect for serious movies. The third-person effect for light-hearted movies was moderated by level of hedonic motivation, as participants with high hedonic motivations did not perceive their own and others’ enjoyment of light-hearted films differently. However, eudaimonic motivations did not moderate first-person perceptions in the case of serious films.


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