Build Virtual Reality of 3D Landscape Based on Precise Time and Space and Application Methods Research

Author(s):  
Chen Ying ◽  
Chen Meng Zhen
2013 ◽  
Vol 440 ◽  
pp. 354-359
Author(s):  
Tie Cheng Cui ◽  
Yong Qiang Peng ◽  
Yue Sun

The method of rope-ladder training can effectively improves the participants' mobile ability and sensitivity, and for playability of the method's practice way makes it easy way to interest the participants. With the introduction rope-ladder training in school, we can help the students sports teams to train and improve their physical quality. In this paper, the design ideas, development process and the key technologies of the rope-ladder teaching assistant system in virtual reality technology are described. The rope-ladder teaching assistant system developed by virtual reality technology can effectively resolve the difficulties in the teaching and break the time and space constraints of sports teaching, and expand the methods of sports teaching which is conducive to the improvement of practice effect.


2013 ◽  
Vol 380-384 ◽  
pp. 1847-1850
Author(s):  
Yan Jun Chang

Virtual reality technology with the help of computer hardware and software resources to create and experience the virtual world integration technology can realize the dynamic simulation of the real world,and the dynamic environment to the users attitude and language command could make a real-time response, making the user and the simulation environment to build up a real-time interactive relationship. With the Key parameters acquisition from sports technology and the quantification of technology action , we puts forward the application methods of virtual reality technology in the diagnosis the steps of Virtual reality technology :Calibration system posting signs to the tester Motion tracks capture the analysis of Collection of data.Discuss the virtual reality technologys effect and composition in sports.


2016 ◽  
Author(s):  
Cristina Toro Jiménez

El inicio de esta investigación se sitúa en una inquietud hacia una de las primeras formas de arte que el ser humano manifiesta de forma casi instintiva, la Danza; así mismo el contacto más directo con esta siendo lenguaje expresivo, donde la anatomía artística se convirtió en protagonista de la investigación. Este proyecto, refleja un cuerpo que se desliza en un tiempo preciso y un espacio narrativo en el cual se desdibuja descifrándose a sí mismo en la huella danzada, identidad de este y pretensión nuestra a alcanzar; algo efímero, su huella, su representación, su propia voz. Con ello se quiso reflejar que un dibujo anatómico, al igual que la danza de un cuerpo, se puede traducir a través del espacio y el tiempo, en cualquier otro modo de creación, ya sea escultórico, pictórico, escenográfico, musical, fotográfico, etcétera; cabe destacar el importante papel que juega el espacio y tiempo en este, pues traduce y traspasa los lenguajes trasladando la dimensión espacial; Hablamos pues, de bidi y tridimensionalidad.Dancing space traceThe aim of this research is to sed light on the latent concern about one of the earliest forms of art which humans being manifest instinctively, the Dance, moreover, the direct connection of this art with the expressive body language, where the artistic anatomy became the protagonist and challenge of this study. According to the facts mentioned above, the work focused on the body that slides into the precise time as well as the narrative space in which is decoded it self on the dance track, that represents it’s identify, moreover led my final goal to reach. Something ephemeral, it’s footprint, representation, what’s more it’s own voice. Furthermore, it is a reflection of how a picture of the anatomic body, as well as it’s own dance, can be represented through the space and time dimensions as any sort of creation. Whether sculptural, painterly, scenic, musical, photographic, so on. It claims to be noted the significant role of time and space on the dance as transfers and translate the different types of languages developing and modifying the spacial translation. Ending up in the bidi and three-dimensionality matter.“Danzando il segno dello spazio”L’inizio di questa ricerca si trova in una inquietudine verso una delle prime forme d’arte che l’essere umano manifesta quasi istintivamente, la danza; Allo stesso modo il contatto più diretto con questa come linguaggio espressivo, in cui l’anatomia artistica divenne protagonista delle indagini. Questo progetto, riflette un corpo scorrevole in un tempo preciso e uno spazio narrativo in cui si sfuma decifrato sé stesso nel segno danzato, l’identità di questo e obiettivo nostro di raggiungere; qualcosa di effimero, la sua impronta, la sua rappresentazione, la propria voce. Questo è stato lo scopo per dimostrare che un disegno anatomico, come la danza di un corpo, può essere tradotto attraverso lo spazio e il tempo, in qualsiasi altra modalità di creazione, sia la scultura, la pittura, teatro, musica, fotografia, ecc. Vale la pena notare l’importante ruolo dal spazio e il tempo in questo progetto, poiché traduce e proietta i linguaggi spostando la dimensione spaziale; Si parla poi di bidi e tridimensionalità


Author(s):  
Zhao Huiying ◽  
He Jialiang

The number of exhibition halls in traditional museums cannot meet the actual needs: the looseness of exhibits, the limitations of time and space. Chinese classical furniture is exquisite in workmanship, beautiful in shape and exquisite in pattern. It carries many kinds of information about the Chinese people’s lifestyle, ideology and value orientation. In order to improve the exhibition effect of Chinese classical furniture and expand its dissemination channels, this article designs a digital reality application system of Chinese classical furniture based on virtual reality. It summarizes the methods, processes and specifications for the development of related works. It has certain reference value for the application of virtual reality simulation technology in the field of cultural heritage inheritance.


2004 ◽  
Vol 63 (3) ◽  
pp. 143-149 ◽  
Author(s):  
Fred W. Mast ◽  
Charles M. Oman

The role of top-down processing on the horizontal-vertical line length illusion was examined by means of an ambiguous room with dual visual verticals. In one of the test conditions, the subjects were cued to one of the two verticals and were instructed to cognitively reassign the apparent vertical to the cued orientation. When they have mentally adjusted their perception, two lines in a plus sign configuration appeared and the subjects had to evaluate which line was longer. The results showed that the line length appeared longer when it was aligned with the direction of the vertical currently perceived by the subject. This study provides a demonstration that top-down processing influences lower level visual processing mechanisms. In another test condition, the subjects had all perceptual cues available and the influence was even stronger.


Swiss Surgery ◽  
2002 ◽  
Vol 8 (6) ◽  
pp. 250-254
Author(s):  
Vogelbach ◽  
Bogdan ◽  
Rosenthal ◽  
Pfefferkorn ◽  
Triponez

Fragestellung: Die dieser Untersuchung zugrunde liegende Frage war, ob das angewandte Ausbildungskonzept geeignet war, um am Beispiel der Einführung der laparoskopischen Cholezystektomie eine neue Operationsmethode in einer universitären Ausbildungsklinik mit einer grossen Anzahl Chirurgen zu etablieren. Patienten und Methodik: Seit Einführung der ersten laparoskopischen Cholezystektomie wurden alle Cholezystektomien während zwei Jahren (Mai 1990 bis Mai 1992) prospektiv erfasst. Ein Ausbildungskonzept wurde gewählt, bei dem jeweils ein Operateur durch einen Tutor geschult wurde und so 15 konsekutive Eingriffe durchführte, um dann die Technik einem weiteren auszubildenden Chirurgen zu instruieren. Resultate: In zwei Jahren wurden 355 Patienten cholezystektomiert. 60% der Operationen wurden laparoskopisch durchgeführt oder begonnen. 40% der Operationen wurden offen durchgeführt. In den ersten zwei Jahren konnten 13 Operateure (durchschnittlich 16 Operationen / Operateur , range 1 - 60) in die neue Technik eingeführt werden. Es traten keine schweren Komplikationen, insbesondere keine Gallenwegsverletzungen in dieser Einführungsphase auf. Diskussion: In der Literatur wird dieses Vorgehen bei der Einführungsphase seit 1992 wiederholt vorgestellt, diskutiert und empfohlen. Zwischenzeitlich gibt es Richtlinien von Fachgesellschaften und nationalen Institutionen, welche die Ausbildung zur Ausführung neuer chirurgischer Techniken reglementieren. In den letzten Jahren verlagern sich die ersten Ausbildungsschritte in Richtung Trainingskurse an skill-stations und virtual reality Trainer. Schlussfolgerung: Das beschriebene Ausbildungskonzept bewährte sich in der Einführungsphase der laparoskopischen Cholezystektomie zu Beginn der 90er-Jahre.


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