Teaching Software Engineering in blended learning

Author(s):  
Sharbani Bhattacharya
2013 ◽  
Vol 5 (1) ◽  
pp. 3-12
Author(s):  
JK Bada

This research presents experimentation of MOODLE course management system for teaching software engineering and process modelling to master’s degree students. The students used MOOLE for online  discussions, assignments and for downloading lecture notes for a duration of four months. Thereafter, they evaluated the learning environment with questionnaires. The results indicate that MOODLE is a highly accepted learning management system for teaching and learning in a resource limited country. However, for a learning management system like MOODLE to be effectively implemented in a University setting, it is important for the University management toinvest in the initial computer hardware equipment and Internet connectivity infrastructure to overcome technology barriers.Keywords · MOODLE · Blended learning · E-learning


2021 ◽  
pp. 375-384
Author(s):  
Zufeng Wu ◽  
Tian Lan ◽  
Ruijin Wang ◽  
Xiaohua Wu ◽  
Qiao Liu

2015 ◽  
Vol 5 (4) ◽  
pp. 38 ◽  
Author(s):  
Kay Berkling ◽  
Armin Zundel

This paper describes the process of designing a course for Software Engineering that promotes self-driven learning while taking into account student motivation, scaffolding and a constrained ecosystem at the XXX University. The University has certain particularities that distinguish it from other Universities because students alternate quarters between study and work. Thus, students receive a salary during their three years towards earning a Bachelor Degree and attendance is mandatory. In cohorts of around 30 students a class spends an average day with at least 5 hours of mostly frontal lecture in the same classic classroom setup. Software Engineering takes up about 5 hours a week of in-class time in their second year of study and is the first course students have seen with a self-driven, blended learning format. The paper describes the process of designing a course for self-driven learning. It starts with a gamified approach that plunges the student directly into a new world of learning and ends with a scaffolded design that leads the students in a one-year-long process of “unschooling”, leaving students less frustrated and more motivated, while still attaining a high level of achievement.


Author(s):  
Sigrid Schefer-Wenzl ◽  
Igor Miladinovic

Students of software engineering courses in higher education often experience a lack of motivation, partly caused by traditional teaching methods. In our study program we introduced a novel blended learning concept with threefold gamification elements for teaching software engineering. In this paper we present the teaching method mix with particular focus on the integration of three gamification elements to increase students’ engagement.


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