Design and Implementation of 3-Dimension Visualization System of Primary Wheat Diseases

Author(s):  
Shijuan Li ◽  
Yeping Zhu ◽  
Zhanguang Hai
Author(s):  
Yi Zhao ◽  
Hong Liang ◽  
Juan Zhao ◽  
Ningshan Zhou ◽  
Yuxia Zhang ◽  
...  

2014 ◽  
Vol 1049-1050 ◽  
pp. 562-567
Author(s):  
Li Jie Pan ◽  
Yu Fang

According to the problem of power network visualization system which has the poor effect in 2D style and the limitation of visual effect in 3D style, setting geographical SVG as research target, and introducing virtual reality platform as basic simulation environment, designing and realizing power system SVG 3D render engine named PSSRE. The design and implementation of parsing module and rendering module are analyzed as well as three-layer render architecture and representation method of layered grid structure. The results show the efficiency of PSSRE.


Computers ◽  
2015 ◽  
Vol 4 (1) ◽  
pp. 39-60
Author(s):  
Dan Lipsa ◽  
Richard Roberts ◽  
Robert Laramee

2006 ◽  
Vol 23 (1) ◽  
pp. 25-32 ◽  
Author(s):  
Tara Murphy ◽  
Peter Lamb ◽  
Christopher Owen ◽  
Malte Marquarding

AbstractWe present three Virtual Observatory tools developed at the Australia Telescope National Facility (ATNF) for the storage, processing and visualization of Australia Telescope Compact Array (ATCA) data. These are the Australia Telescope Online Archive, a prototype data-reduction pipeline, and the Remote Visualization System. These tools were developed in the context of the Virtual Observatory and were intended to be both useful for astronomers and technology demonstrators. We discuss the design and implementation of these tools, as well as issues that should be considered when developing similar systems for future telescopes.


2013 ◽  
Vol 409-410 ◽  
pp. 887-890
Author(s):  
Feng Yan ◽  
Li Sheng Chen ◽  
Can Yuan ◽  
Meng Qiang Duan

t is a development trend of urban planning from 2D to 3D on the basis of introduction and their combinative application of ArcGIS and SketchUp. In this paper, designing and implementing the urban 3D visualization system, devising the system frame, introducing the key technology, through the instance, showing that the system has practicality and generality. CLC number: P208 Document id code: B


Author(s):  
Xu Han ◽  
Jingming Liu ◽  
Baohua Tan ◽  
Lucheng Duan

In the context of building a maritime power, building a smart ocean is one of the important means to promote ocean development. However, there is currently a lack of effective smart solutions for ocean development to integrate and manage ocean information. To solve the problem of insufficient development of smart ocean systems, a smart ocean visualization app based on extended reality technology has been developed, using Python crawler technology to collect ocean big data, and produce the system through Unity software. The app is built using C# programming, and the AR animation on the app is realized with the AR Foundation plug-in. Through terminals such as mobile phones or computers, it provides users with real-time ocean data query and expanded realistic ocean tourism services. The visualization function of the system realizes innovation in the way of querying marine data and makes up for the lack of development of smart marine apps.


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