The Research of 3D Terrain Generation and Interactivity Realization Techniques in Virtual Battlefield Environment

Author(s):  
Xiao-yan Li ◽  
Min Li ◽  
Wei Cai
Author(s):  
Yinghao Chen ◽  
Leisheng Zhou ◽  
Jianping Xia

2013 ◽  
Vol 760-762 ◽  
pp. 1884-1887
Author(s):  
Wei Zhang ◽  
Chun Hua Zhang ◽  
Yan Zhang

With the uprising deployment of large-scale environmental simulations, as well as the wide applications of the GIS data in the simulation models, the traditional modeling methods have been difficult to meet the requirements of terrain generation of large areas. In this paper, we study a new terrain database modeling process based on Celerity/TerraVista, which uses the techniques of image compression, block optimization, and level of detail (LOD) , for terrain generation of large areas. Tis new modeling process has been applied in our independently developed simulation system and has achieved good results.


2010 ◽  
Vol 22 (5) ◽  
pp. 753-761 ◽  
Author(s):  
Hong Chen ◽  
Xiaoan Tang ◽  
Yaohua Xie ◽  
Maoyin Sun

2016 ◽  
Vol 2016 ◽  
pp. 1-12 ◽  
Author(s):  
Kun-Lin Wu ◽  
Ting-Jui Ho ◽  
Sean A. Huang ◽  
Kuo-Hui Lin ◽  
Yueh-Chen Lin ◽  
...  

In this paper, mobile robot navigation on a 3D terrain with a single obstacle is addressed. The terrain is modelled as a smooth, complete manifold with well-defined tangent planes and the hazardous region is modelled as an enclosing circle with a hazard grade tuned radius representing the obstacle projected onto the terrain to allow efficient path-obstacle intersection checking. To resolve the intersections along the initial geodesic, by resorting to the geodesic ideas from differential geometry on surfaces and manifolds, we present a geodesic-based planning and replanning algorithm as a new method for obstacle avoidance on a 3D terrain without using boundary following on the obstacle surface. The replanning algorithm generates two new paths, each a composition of two geodesics, connected via critical points whose locations are found to be heavily relying on the exploration of the terrain via directional scanning on the tangent plane at the first intersection point of the initial geodesic with the circle. An advantage of this geodesic path replanning procedure is that traversability of terrain on which the detour path traverses could be explored based on the local Gauss-Bonnet Theorem of the geodesic triangle at the planning stage. A simulation demonstrates the practicality of the analytical geodesic replanning procedure for navigating a constant speed point robot on a 3D hill-like terrain.


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