Cubix: A Visual Analytics Tool for Conceptual and Semantic Data

Author(s):  
Cassio Melo ◽  
Alexander Mikheev ◽  
Benedicte Le-Grand ◽  
Marie-Aude Aufaure
Author(s):  
Константин Рябинин ◽  
Konstantin Ryabinin ◽  
Константин Белоусов ◽  
Konstantin Belousov ◽  
Светлана Чуприна ◽  
...  

The paper is devoted to using Internet of Things technologies for hardware human-machine interfaces development. Thanks to these technologies, it may be possible to improve the capabilities of visual analytics systems with multiple modalities: movements, audio, etc. It can speed up semantic data filtering and interpretation, increasing the efficiency of analytics. We suggest using ontology engineering methods and tools to automate both the programming of custom hardware human-machine interfaces and connecting them to the third-party software. The proposed concept is tested by solving the real-world tasks of discovering the relationships between the psychological characteristics of the native speakers and their verbal behavior.


Author(s):  
Konstantin Ryabinin ◽  
Konstantin Belousov ◽  
Roman Chumakov

This paper is devoted to extending the previously created unified pipeline for conducting eye-tracking- based experiments in a virtual reality environment. In the previous work, we proposed using SciVi semantic data mining platform, Unreal Engine and HTC Vive Pro Eye head-mounted display to study reading process in the immersive virtual reality. The currently proposed extension enables to handle so-called polycode stimuli: compound visual objects, which consist of individual parts carrying different semantics for the viewer. To segment polycode stimuli extracting areas of interest (areas, where the informant’s eye gaze is being tracked) we adopt Creative Maps Studio vector graphics editor. To integrate Creative Maps Studio into the existing pipeline we created plugins for SciVi platform to load and handle the segmented stimuli, place them in the virtual reality scenes, collect corresponding eye gaze tracking data and perform visual analysis of the data collected. To analyze the eye gaze tracks, we utilize a circular graph that allows comprehensive visualization of hierarchical areas of interest (mapping them to color- coded graph nodes grouped into the hierarchy with a help of multilevel circular scale) and corresponding eye movements (mapped to the graph edges). We tested our pipeline on two different stimuli: the advertising poster and the painting “The Appearance of Christ Before the People” by A. Ivanov (1857).


Heliyon ◽  
2020 ◽  
Vol 6 (12) ◽  
pp. e05733
Author(s):  
Mohammad Fadhli Asli ◽  
Muzaffar Hamzah ◽  
Ag Asri Ag Ibrahim ◽  
Enna Ayub
Keyword(s):  

Author(s):  
Qiangqiang Liu ◽  
Quan Li ◽  
Chunfeng Tang ◽  
Huanbin Lin ◽  
Xiaojuan Ma ◽  
...  
Keyword(s):  

Robotics ◽  
2020 ◽  
Vol 10 (1) ◽  
pp. 2
Author(s):  
Camilla Follini ◽  
Valerio Magnago ◽  
Kilian Freitag ◽  
Michael Terzer ◽  
Carmen Marcher ◽  
...  

The application of robotics in construction is hindered by the site environment, which is unstructured and subject to change. At the same time, however, buildings and corresponding sites can be accurately described by Building Information Modeling (BIM). Such a model contains geometric and semantic data about the construction and operation phases of the building and it is already available at the design phase. We propose a method to leverage BIM for simple yet efficient deployment of robotic systems for construction and operation of buildings. With our proposed approach, BIM is used to provide the robot with a priori geometric and semantic information on the environment and to store information on the operation progress. We present two applications that verify the effectiveness of our proposed method. This system represents a step forward towards an easier application of robots in construction.


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