Research on 3D Online Simulation System for Li/MnO2 Coin Cell Production Line Based on Virtual Reality

Author(s):  
Lin Shuzhong ◽  
Chen Xiaoming ◽  
Sun Huilai
2011 ◽  
Vol 121-126 ◽  
pp. 1229-1233
Author(s):  
Wen Jiang Wang ◽  
Hui Lai Sun ◽  
Shu Zhong Lin

Expert system using fault tree with a combination of mixed diagnostic method designed coin cell production line fault diagnosis system. It will describe the analysis of faults structure in the system. According to the hierarchical model of fault structure, it is divided into fault tree diagnosis section and expert system diagnostics section. And it will analyze the two diagnostic methods of reasoning mechanisms.


2015 ◽  
Vol 26 (s1) ◽  
pp. S747-S756 ◽  
Author(s):  
Dangxiao Wang ◽  
Siming Zhao ◽  
Teng Li ◽  
Yuru Zhang ◽  
Xiaoyan Wang

10.14311/977 ◽  
2008 ◽  
Vol 48 (3) ◽  
Author(s):  
R. Čapek

This paper deals with the representation of scheduling results and it introduces a new tool for visualization and simulation in time scheduling called VISIS. The purpose of this tool is to provide an environment for visualization, e.g. in production line scheduling. The simulation also proposes a way to simulate the influence of a schedule on a user defined system, e.g. for designing filters in digital signal processing. VISIS arises from representing scheduling results using the well-known Gantt chart. The application is implemented in the Matlab programming environment using Simulink and the Virtual Reality toolbox. 


2021 ◽  
pp. 67-84
Author(s):  
Jingyu Liu ◽  
Claire Mantel ◽  
Florian Schweiger ◽  
Søren Forchhammer

Sensors ◽  
2019 ◽  
Vol 19 (3) ◽  
pp. 451 ◽  
Author(s):  
Yun-Chieh Fan ◽  
Chih-Yu Wen

Soldier-based simulators have been attracting increased attention recently, with the aim of making complex military tactics more effective, such that soldiers are able to respond rapidly and logically to battlespace situations and the commander’s decisions in the battlefield. Moreover, body area networks (BANs) can be applied to collect the training data in order to provide greater access to soldiers’ physical actions or postures as they occur in real routine training. Therefore, due to the limited physical space of training facilities, an efficient soldier-based training strategy is proposed that integrates a virtual reality (VR) simulation system with a BAN, which can capture body movements such as walking, running, shooting, and crouching in a virtual environment. The performance evaluation shows that the proposed VR simulation system is able to provide complete and substantial information throughout the training process, including detection, estimation, and monitoring capabilities.


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