Highlighting: a gesturing communication tool for real-time collaborative systems

Author(s):  
Haifeng Shen ◽  
Chengzheng Sun
2018 ◽  
Vol 14 (8) ◽  
pp. e28-e29
Author(s):  
Adam Pattison Rathbone ◽  
Paul Parker ◽  
Ruth Norris ◽  
Anna Robinson ◽  
Wazim Baqirn ◽  
...  

Sensors ◽  
2018 ◽  
Vol 18 (9) ◽  
pp. 2877 ◽  
Author(s):  
Pablo Alhama Blanco ◽  
Fares Abu-Dakka ◽  
Mohamed Abderrahim

This paper presents features and advanced settings for a robot manipulator controller in a fully interconnected intelligent manufacturing system. Every system is made up of different agents. As also occurs in the Internet of Things and smart cities, the big issue here is to ensure not only that implementation is key, but also that there is better common understanding among the main players. The commitment of all agents is still required to translate that understanding into practice in Industry 4.0. Mutual interactions such as machine-to-machine and man-to-machine are solved in real time with cyber physical capabilities. This paper explores intelligent manufacturing through the context of industrial robot manipulators within a Smart Factory. An online communication algorithm with proven intelligent manufacturing abilities is proposed to solve real-time interactions. The algorithm is developed to manage and control all robot parameters in real-time. The proposed tool in conjunction with the intelligent manufacturing core incorporates data from the robot manipulators into the industrial big data to manage the factory. The novelty is a communication tool that implements the Industry 4.0 standards to allow communications among the required entities in the complete system. It is achieved by the developed tool and implemented in a real robot and simulation


Author(s):  
Muhammet Demirbilek ◽  
Berna Mutlu

Information and communication technologies (ICT) have become an inevitable part of adolescents’ daily life and have caused macro and micro changes that are shaping the societies in which adolescents of the future will live. As a two-way real time communication tool, chat rooms are one of the most popular forms of ICT in adolescents’ daily life. Adolescents use ICT for meaningful communication and social interaction with their peers and relatives. Following are some of the purposes for interacting through chat rooms: staying current in what matters to them, shopping, entertainment, creating personal web pages, and, yes, completing homework assignments. These activities can promote opportunities for purposeful communication that leads to increased language production and social interaction as well as promotes higher order thinking skills. The purpose of this chapter is to highlight issues on chat rooms as a two-way real time communication tools frequently used by adolescents with an emphasis on the effects of chat rooms on adolescents’ second language development with a comprehensive review of literature.


2011 ◽  
pp. 1748-1759
Author(s):  
Muhammet Demirbilek ◽  
Berna Mutlu

Information and communication technologies (ICT) have become an inevitable part of adolescents’ daily life and have caused macro and micro changes that are shaping the societies in which adolescents of the future will live. As a two-way real time communication tool, chat rooms are one of the most popular forms of ICT in adolescents’ daily life. Adolescents use ICT for meaningful communication and social interaction with their peers and relatives. Following are some of the purposes for interacting through chat rooms: staying current in what matters to them, shopping, entertainment, creating personal web pages, and, yes, completing homework assignments. These activities can promote opportunities for purposeful communication that leads to increased language production and social interaction as well as promotes higher order thinking skills. The purpose of this chapter is to highlight issues on chat rooms as a two-way real time communication tools frequently used by adolescents with an emphasis on the effects of chat rooms on adolescents’ second language development with a comprehensive review of literature.


1999 ◽  
Vol 8 (4) ◽  
pp. 462-468 ◽  
Author(s):  
Giuseppe Riva

Virtual reality (VR) is usually described by the media as a particular collection of technological hardware: a computer capable of 3-D real-time animation, a head-mounted display, and data gloves equipped with one or more position trackers. However, this focus on technology is somewhat disappointing for communication researchers and VR designers. To overcome this limitation, this paper describes VR as a communication tool: a communication medium in the case of multiuser VR and a communication interface in single-user VR. The consequences of this approach for the design and the development of VR systems are presented, together with the methodological and technical implications for the study of interactive communication via computers.


Author(s):  
Ahmed Elazab ◽  
Mahmood A. Mahmood ◽  
Hesham Ahmed Hefny

Social media is a powerful communication tool that facilitates the interaction and provide an efficient interconnection among different roles in many fields such as business and media. The power of social media forced its responsibility for the vast dissemination of different information during real time events. Many social networks have emerged since the 90s; however, many of these networks have been abandon while the success of others in providing intelligent and active communication made them the most famous recently. Some examples of these successful social networks are Facebook, and Twitter. In this research, we provide the readers with the main concepts of social media and social networks, and their relation with other fields. We also discuss the current situation with providing the emerging trends and challenges of both fields.


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