Finite State Machine Based Business Logic Model for Web Services Change Management

Author(s):  
Thirumaran M. ◽  
Dhavachelvan P. ◽  
Naga Venkata Kiran G.
Author(s):  
Khalid Aldriwish* ◽  

The ongoing Web success can be related to its scalability and sustainability. Web Services (WSs) can provide different patterns for delivering software application abilities and the models by which enterprises and associated parties will trade. WSs represent a flexible way to offer existing components available to applications through the Internet. WSs are a new trend that shares ubiquitous systems with others. The popularity of Web is increasing with their associated systems. These systems play a significant key role as their compromise has a technical effect, and their need is rising. One of these systems is called Technology wireless (NFC). NFC is becoming an active area nowadays. The complexity of setting the NFC increases as the application, system architecture, and associated parts must satisfy various requirements of ever involving project scenarios. Several organizations are getting the benefit from the NFC. This paper will explore and develop an approach of developing a technique that will permit to exchange by technology wireless (NFC) data between the parties within a Web services environment. This technique has an advantage that facilitates the possibility of adopting such a system to decrease the time-cost and effort for staff and customers. Several means of mobile payments technique have been entitled and adopted this service in many countries, e.g., Europe, USA, Asia, and in the Middle East such as Saudi Arabia. Many users of these countries using a smartphone to pay services via their mobile phones for a wide range of activities. Consequently, this paper involves an agile technique of validating Finite State Machine (FSM) and JFLAP tools.


2011 ◽  
Vol 10 (9) ◽  
pp. 1662-1672 ◽  
Author(s):  
Hongjie Shen ◽  
Zhijun Ding ◽  
Hongzhong Chen

IERI Procedia ◽  
2013 ◽  
Vol 4 ◽  
pp. 99-109 ◽  
Author(s):  
M. Thirumaran ◽  
P. Dhavachelvan ◽  
D. Aishwarya ◽  
K. Rajakumari

2005 ◽  
Vol 4 (2) ◽  
pp. 435-444
Author(s):  
Priya Sundar ◽  
R Raju ◽  
P Mahalakshmi ◽  
G Lalitha

The revolution impacted by Web Service as a solution to business and enterprise application integration throws light on the significance of security provided by Web Services during Web Service Composition. Satisfying the security requirements is truly a demanding task because of the dynamic and capricious nature of the Web. Web Service Composition associates web services to create high level business process that absolutely matches and conforms appropriately to the service requestor’s needs. It involves customizing services often by locating, assimilating and deploying elementary services. Our paper proposes a policy based system for granting security during the process of web service composition. Policies defined for effective and secure composition analyze and verify the conditions under which the task of the web service is allowed or rejected. To achieve this specification, we make use of Finite State Machine model which clearly portrays the business and flow logic. Nodes in the Finite State Machine represent rules. Upon efficacious fulfillment of policies which are defined in the node access points, transition between rules is stimulated. A service composition is said to be successfully incorporated only if there is complete absence of policy violations when combining the policies of elementary services. The simulated FSM which extracts the rules and policies of the web services and correctly matches and satisfies the policy constraints defined in the access points ensure providing security for the composite web service.


Author(s):  
N. V. Brovka ◽  
P. P. Dyachuk ◽  
M. V. Noskov ◽  
I. P. Peregudova

The problem and the goal.The urgency of the problem of mathematical description of dynamic adaptive testing is due to the need to diagnose the cognitive abilities of students for independent learning activities. The goal of the article is to develop a Markov mathematical model of the interaction of an active agent (AA) with the Liquidator state machine, canceling incorrect actions, which will allow mathematically describe dynamic adaptive testing with an estimated feedback.The research methodologyconsists of an analysis of the results of research by domestic and foreign scientists on dynamic adaptive testing in education, namely: an activity approach that implements AA developmental problem-solving training; organizational and technological approach to managing the actions of AA in terms of evaluative feedback; Markow’s theory of cement and reinforcement learning.Results.On the basis of the theory of Markov processes, a Markov mathematical model of the interaction of an active agent with a finite state machine, canceling incorrect actions, was developed. This allows you to develop a model for diagnosing the procedural characteristics of students ‘learning activities, including: building axiograms of total reward for students’ actions; probability distribution of states of the solution of the problem of identifying elements of the structure of a complex object calculate the number of AA actions required to achieve the target state depending on the number of elements that need to be identified; construct a scatter plot of active agents by target states in space (R, k), where R is the total reward AA, k is the number of actions performed.Conclusion.Markov’s mathematical model of the interaction of an active agent with a finite state machine, canceling wrong actions allows you to design dynamic adaptive tests and diagnostics of changes in the procedural characteristics of educational activities. The results and conclusions allow to formulate the principles of dynamic adaptive testing based on the estimated feedback.


2018 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Mustofa Mustofa ◽  
Sidiq Sidiq ◽  
Eva Rahmawati

Perkembangan dunia yang dinamis mendorong percepatan perkembangan teknologi dan informasi. Dengan dorongan tersebut komputer yang dulunya dibuat hanya untuk membantu pekerjaan manusia sekarang berkembang menjadi sarana hiburan, permainan, komunikasi dan lain sebagainya. Dalam sektor hiburan salah satu industri yang sedang menjadi pusat perhatian adalah industri video game. Begitu banyaknya produk video game asing yang masuk ke dalam negeri ini memberikan tantangan kepada bangsa ini. Tentunya video game asing yang masuk ke negara ini membawa banyak unsur kebudayaan negara lain. Ini semakin membuat kebudayaan nusantara semakin tergeserkan dengan serangan kebudayaan asing melalui berbagai media. Maka dari itu peneliti mencoba untuk menerapkan Finite State Machine dalam merancang sebuah video game RPG (Role-Playing game) yang memperkenalkan kebudayaan. Dalam perancangan video game ini peneliti menggunakan metode GDLC(Game Development Life Cycle) agar penelitian ini berjalan secara sistematis. Dalam suatu perancangan video game tedapat banyak elemen, pada penelitian ini penulis lebih fokus pada pengendalian animasi karakter yang dimainkan pada video game ini. Dari perancangan yang dilakukan, disimpulkan bahwa Finite State Machine dapat digunakan untuk pengendalian animasi yang baik pada video game RPG. Diharapkan video game ini dapat menjadi salah satu media untuk mengenalkan kebudayaan nusantara


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