A Conceptual Framework to Construct an Artefact for Meta-Abstract Design Knowledge in Design Science Research

Author(s):  
Lukasz Ostrowski ◽  
Markus Helfert ◽  
Shuyan Xie
Author(s):  
Jan Pries-Heje ◽  
Lene Pries-Heje

An interview study focusing on online collaboration in geographically distributed IT development teams in Danske Bank revealed seven problem areas. To cope with the problems the authors applied a design science research approach to construct a conceptual framework for improving online collaboration. The conceptual framework combines a six-phase teambuilding model with six elements of social capital. Thus, in each phase of teambuilding, the online collaborators aim at building up all six elements of social capital. The complete six-by-six framework was successfully tried and diffused throughout Danske Bank. This chapter gives an account of the framework content and the results from the evaluation.


2021 ◽  
Author(s):  
◽  
Ijay Ushaka

<p>Theory in Information Systems (IS) is very important to the development of the field. Theory building, and theory testing seeks to accumulate knowledge about the relationships between people and technology. Testing theory can be difficult to accomplish, especially when it involves humans, a diversity of methods and sources, multiple experiments, large data sets, and careful tuning of conditions and instruments. Crowdsourcing is a strategy supporting the distribution of activities to crowd workers, which suggests that it may be used to support theory testing.  This exploratory study seeks to analyse the adoption of crowdsourcing in theory testing, and to develop guidance for researchers to instantiate the strategy in their research projects.  The study adopts the design science research paradigm to explore incorporating the crowdsourcing strategy in theory testing, and to evaluate its viability and utility. According to the principles of design science research, the study is structured around the construction of several interconnected IS artefacts: 1) a conceptual framework articulating the main principles of theory testing; 2) a pattern model of theory testing, which codifies existing research approaches to theory testing; and 3) a decision tool, which codifies guidelines for researchers making decisions on which research activities to crowdsource.  In order to build the conceptual framework and pattern model, the study conducts a systematic review of theory testing in the IS domain. Both the conceptual framework and pattern model are then operationalized in the decision tool. The utility of the various artefacts is then assessed with the participation of research practitioners.  This study is relevant because it synthesizes knowledge about theory testing, builds innovative artefacts supporting the adoption of crowdsourcing in theory testing, helps academic researchers understanding the theory testing process, and enables them to adopt crowdsourcing for theory testing.</p>


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Maria Anastasiadou ◽  
Vitor Santos ◽  
Filipe Montargil

Purpose Information systems (IS) play an important role in contemporary society, but critical questions remain on their potential use and impact on democracy. This study aims to contribute to the discussion on which technology can be adequate to which major challenge of democratic governance, through the identification and pairing of challenges of democratic governance with specific information technologies with the potential to be used in applications related to this challenge. This perspective can be considered positioned in the confluence between IS, political science and public administration. Design/methodology/approach Design science research, a research approach in IS, was used. The suggestion of a conceptual framework with pairs of challenges in democratic governance and information technologies was initially developed. In a subsequent phase, this framework was discussed and assessed through interviews with a panel of selected experts in e-government and IS, reaching a revised conceptual framework. Findings Results suggest that the conceptual pairing of challenges in democratic governance with IS’s solutions such as artificial intelligence, systems integration or blockchain technologies, for instance, if used in a critical, transparent and accountable way, can play a role in capacitating the delivery of better public services and contribute to encouraging citizen trust and political participation. These results may contribute to open a methodological agenda dedicated to the selection of adequate IS resources to address specific challenges of democratic governance, as well as to help in the development of public policies in the area. Originality/value Previous studies on digital government offer important insights on the impact of information and communication technologies-enabled public governance tools for government openness, public service efficiency and user-friendliness, and for citizen political participation and societal mobilization. But the literature still lacks a systematic conceptual framework mapping and assessing the role of distinctive IS instruments in democratic challenge-solving and specifying functional relationships between specific technology and democratic outcomes. This paper aims to contribute to filling this analytical gap.


2021 ◽  
Author(s):  
◽  
Ijay Ushaka

<p>Theory in Information Systems (IS) is very important to the development of the field. Theory building, and theory testing seeks to accumulate knowledge about the relationships between people and technology. Testing theory can be difficult to accomplish, especially when it involves humans, a diversity of methods and sources, multiple experiments, large data sets, and careful tuning of conditions and instruments. Crowdsourcing is a strategy supporting the distribution of activities to crowd workers, which suggests that it may be used to support theory testing.  This exploratory study seeks to analyse the adoption of crowdsourcing in theory testing, and to develop guidance for researchers to instantiate the strategy in their research projects.  The study adopts the design science research paradigm to explore incorporating the crowdsourcing strategy in theory testing, and to evaluate its viability and utility. According to the principles of design science research, the study is structured around the construction of several interconnected IS artefacts: 1) a conceptual framework articulating the main principles of theory testing; 2) a pattern model of theory testing, which codifies existing research approaches to theory testing; and 3) a decision tool, which codifies guidelines for researchers making decisions on which research activities to crowdsource.  In order to build the conceptual framework and pattern model, the study conducts a systematic review of theory testing in the IS domain. Both the conceptual framework and pattern model are then operationalized in the decision tool. The utility of the various artefacts is then assessed with the participation of research practitioners.  This study is relevant because it synthesizes knowledge about theory testing, builds innovative artefacts supporting the adoption of crowdsourcing in theory testing, helps academic researchers understanding the theory testing process, and enables them to adopt crowdsourcing for theory testing.</p>


2015 ◽  
Vol 28 (3) ◽  
pp. 529-543 ◽  
Author(s):  
Jong Seok Lee ◽  
Richard Baskerville ◽  
Jan Pries-Heje

Purpose – The purpose of this paper is to suggest that translating a design theory (DT) into practice (e.g. creating an instance design artifact (IDA)) is hardly straight-forward and requires substantial creativity. Specifically the authors suggest that adopting a DT embodies a creativity passdown effect in which the creative thinking of a team of design theorist(s) inherent in DT invokes a creative mind of a team of artifact instance designer(s) in creating an IDA. In this study, the authors empirically investigate the creativity passdown effect through an action case in which a DT (DT nexus) was applied in creating an IDA (multi-outsourcing decision-making tool). Design/methodology/approach – The case methodology applied here is described as an action case. An action case is a hybrid research approach that combines action research and interpretive case approaches. It combines intervention and interpretation in order to achieve both change and understanding. It is a form of soft field experiment with less emphasis on iteration and learning and more on trial and making. The approach is holistic in philosophy, and prediction is not emphasized. The intervention in the case was that of an instance designer team introducing a previously published DT as a basis for creating an IDA. Findings – The experience in the action case suggests that using a DT in creating an IDA may encourage design thinking, and in certain way increase its power and practical relevance by fostering the creative mind of instance designers. Indeed, DTs provide a scientific basis for dealing with an instance problem, and this evokes the creativity mind of instance designers. Without such a scientific basis, it is a lot more challenging for instance artifact designers to deal with instance problems. Research limitations/implications – This study contributes to the literature concerning design science research, as it challenges the notion that adopting scientific design knowledge limits creativity inherent in creating IDA by illustrating creative elements involved in adopting DT as a basis for creating IDAs. Practical implications – This study offers implications to practice, as it provides new insights regarding how DT can be used in instance design activities. Originality/value – A report of this research previously appeared as a conference paper. However, the attached journal version has been completely rewritten to additionally contribute to the literature concerning design science research beyond the conference version. More specifically, in this version, the authors conceptualize adopting a DT to build an IDA as a theoretical basis, and the authors challenge the notion that adopting scientific design knowledge limits creativity inherent in creating IDA by illustrating creative elements involved in executing DT as a basis for creating IDAs.


2021 ◽  
Author(s):  
Md. Hoque ◽  
Sami S. Binyamin ◽  
Bassam Abdulwahab Zafar

BACKGROUND Hajj pilgrims are often affected by the risks of the rapid spread of communicable diseases. Such risks have emerged intensively more than ever before the recent COVID-19 pandemic. The previous study has recommended Hajj surveillance data management systems for efficient control of health risks. As a preventive measure, however, no previous studies have followed Design Science Research Methodology (DSRM) to develop any framework for ultimately developing any interactive technological intervention for pandemic risk management, especially in the context of Hajj. OBJECTIVE The objective of this study was to use a DSRM for developing a framework that would guide the researchers and policymakers in using IoT and mobile apps in combination for pandemic risk management during Hajj. METHODS This study followed the DSRM consisting of three cycles (namely, Relevance Cycle, Design Cycle, and Rigor Cycle). The design science-based framework allows to development of a technological solution (e.g., mobile app) for a problem through a series of actions using expertise and iteration. It takes into account the factors of people, system configurations, technologies, and work environment that interplay together. RESULTS Upon following the DSRM, a conceptual framework has been developed for pandemic risk management during Hajj. The framework would guide the researchers in developing features like 1) path guidance system, 2) advising system, 3) alert system, 4) assistance delivery system, and 5) bigdata and situation analysis system for pandemic risk management at the event of Hajj. Also, in the development process of the conceptual framework, the findings in rigor cycle show that perceived health benefit influences the users in adopting wearable and mobile app use (beta = 0.722, t = 15.98, p=0.000) the most followed by facilitating condition (beta = 0.853, t = 20.29, p=0.000) and social influence (beta = 0.53, t = 8.58, p=0.000) respectively. CONCLUSIONS The design science-based framework will also help the Saudi Arabian government to modernize the country’s current capacity to ensure effective management of pandemic risk services through developing additional modern surveillance techniques and strategies. Furthermore, the development of IoT and mobile app-based interactive systems using this framework will also contribute to big data-based predictive analysis because of the integration of IoT systems which will generate a large amount of useful data.


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