Presence in virtual environments: Objective metrics vs. subjective metrics — A pilot study

Author(s):  
Miguel Melo ◽  
Tania Rocha ◽  
Luis Barbosa ◽  
Maximino Bessa
2003 ◽  
Author(s):  
Laura K. James ◽  
Chien-yu Lin ◽  
Anthony Steed ◽  
Mel Slater

2003 ◽  
Vol 6 (3) ◽  
pp. 237-243 ◽  
Author(s):  
Laura K. James ◽  
Chien-Yu Lin ◽  
Anthony Steed ◽  
David Swapp ◽  
Mel Slater

Author(s):  
William G. Volante ◽  
Jessica Cruit ◽  
James Tice ◽  
William Shugars ◽  
Peter A. Hancock

Virtual reality is becoming increasingly popular in today’s society. With this proliferation it becomes even more important to study the effects such environments may have on one’s perception of reality. Two pilot studies were run in order to provide insight into the relationship between time perception and flow in a virtual environment. In Experiment 1 participants played a music-oriented virtual game for 2 minutes. In Experiment 2 participants played a space-shooter virtual game for 5 minutes. Duration Judgment Ratio (DJR) and Flow State Scale (FSS-2) measures were taken and compared to one another. Though a relationship between DJR and Flow was not found in each experiment individually, insights gained from the comparison of the two experiments may provide additional understandings. The results of this pilot study could aid researchers in developing objective ways to measure components of flow especially with respect to virtual environments. Additional insights and applications are discussed.


1999 ◽  
Vol 8 (5) ◽  
pp. 574-577 ◽  
Author(s):  
Robert B. Welch

The question of whether the sense of presence in virtual environments (or telepresence with respect to teleoperator systems) is causally related to task performance remains unanswered because the appropriate studies have yet to be carried out. In this brief report, the author describes a strategy for resolving this issue and the results of a pilot study in which this strategy was implemented.


Sign in / Sign up

Export Citation Format

Share Document