scholarly journals Design and Performance of a Fault-Tolerant Real-Time CORBA Event Service

Author(s):  
Huang-Ming Huang ◽  
C. Gill
2014 ◽  
Vol 2014 ◽  
pp. 1-8 ◽  
Author(s):  
Mohsin Amin ◽  
Muhammad Shakir ◽  
Aqib Javed ◽  
Muhammad Hassan ◽  
Syed Ali Raza

We are proposing a design methodology for a fault tolerant homogeneous MPSoC having additional design objectives that include low hardware overhead and performance. We have implemented three different FT methodologies on MPSoCs and compared them against the defined constraints. The comparison of these FT methodologies is carried out by modelling their architectures in VHDL-RTL, on Spartan 3 FPGA. The results obtained through simulations helped us to identify the most relevant scheme in terms of the given design constraints.


1997 ◽  
Vol 32 (10) ◽  
pp. 184-200 ◽  
Author(s):  
Timothy H. Harrison ◽  
David L. Levine ◽  
Douglas C. Schmidt

Author(s):  
Zhongjin Li ◽  
Victor Chang ◽  
Haiyang Hu ◽  
Hua Hu ◽  
Chuanyi Li ◽  
...  

Author(s):  
Afef Hfaiedh ◽  
Ahmed Chemori ◽  
Afef Abdelkrim

In this paper, the control problem of a class I of underactuated mechanical systems (UMSs) is addressed. The considered class includes nonlinear UMSs with two degrees of freedom and one control input. Firstly, we propose the design of a robust integral of the sign of the error (RISE) control law, adequate for this special class. Based on a change of coordinates, the dynamics is transformed into a strict-feedback (SF) form. A Lyapunov-based technique is then employed to prove the asymptotic stability of the resulting closed-loop system. Numerical simulation results show the robustness and performance of the original RISE toward parametric uncertainties and disturbance rejection. A comparative study with a conventional sliding mode control reveals a significant robustness improvement with the proposed original RISE controller. However, in real-time experiments, the amplification of the measurement noise is a major problem. It has an impact on the behaviour of the motor and reduces the performance of the system. To deal with this issue, we propose to estimate the velocity using the robust Levant differentiator instead of the numerical derivative. Real-time experiments were performed on the testbed of the inertia wheel inverted pendulum to demonstrate the relevance of the proposed observer-based RISE control scheme. The obtained real-time experimental results and the obtained evaluation indices show clearly a better performance of the proposed observer-based RISE approach compared to the sliding mode and the original RISE controllers.


Author(s):  
Gaurav Chaurasia ◽  
Arthur Nieuwoudt ◽  
Alexandru-Eugen Ichim ◽  
Richard Szeliski ◽  
Alexander Sorkine-Hornung

We present an end-to-end system for real-time environment capture, 3D reconstruction, and stereoscopic view synthesis on a mobile VR headset. Our solution allows the user to use the cameras on their VR headset as their eyes to see and interact with the real world while still wearing their headset, a feature often referred to as Passthrough. The central challenge when building such a system is the choice and implementation of algorithms under the strict compute, power, and performance constraints imposed by the target user experience and mobile platform. A key contribution of this paper is a complete description of a corresponding system that performs temporally stable passthrough rendering at 72 Hz with only 200 mW power consumption on a mobile Snapdragon 835 platform. Our algorithmic contributions for enabling this performance include the computation of a coarse 3D scene proxy on the embedded video encoding hardware, followed by a depth densification and filtering step, and finally stereoscopic texturing and spatio-temporal up-sampling. We provide a detailed discussion and evaluation of the challenges we encountered, as well as algorithm and performance trade-offs in terms of compute and resulting passthrough quality.;AB@The described system is available to users as the Passthrough+ feature on Oculus Quest. We believe that by publishing the underlying system and methods, we provide valuable insights to the community on how to design and implement real-time environment sensing and rendering on heavily resource constrained hardware.


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