From Behavior Modeling to Communication, 3D Presentation and Interaction: An M&S Life Cycle for Serious Games for Training

Author(s):  
Rafaela V. Rocha ◽  
Marcio R. Campos ◽  
Azzedine Boukerche ◽  
Regina B. Araujo
2020 ◽  
Vol 4 (2) ◽  
pp. 164
Author(s):  
Priskila Christine Rahayu ◽  
Jordan Wijaya ◽  
Helena Juliana Kristina

<p>Institute of Dharma Keuskupan Agung Jakarta is a community that serves the poor and oppressed in the Jakarta area and beyond. One of the services provided is through the existence of the same Mission to teach residents to be diligent in saving. Currently the manager uses Microsoft Excel to process data 30 groups with 370 cooperative members manually, and this method takes a lot of time and labor. To help solve these problems, a cooperative information system was created that could process data and provide information quickly for cooperative managers using Microsoft Access. The system design is done by the Prototyping method, one of the Systems Development Life Cycle methods, which consists of four stages. <strong>The first</strong>, the Planning: system requirements are determined and a feasibility study is carried out. <strong>The second</strong>, the Analysis: functional and non-functional requirements are defined and behavior modeling is carried out. <strong>The third</strong>, the Design: the interface layer is designed. <strong>The fourth</strong>, the Implementation: the proposed system program is run and tested. The information system is made capable of receiving financial data input, members, and cooperative groups and then provide information on financial reports, book closing reports, and statistical reports automatically. The application has been tested by the cooperative manager and declared successful in providing information quickly, accurately and easily.</p><p><strong>Bahasa Indonesia Abstrak</strong>: Lembaga Daya Dharma Keuskupan Agung Jakarta merupakan sebuah komunitas yang melayani warga miskin dan tertindas di daerah Jakarta dan sekitarnya. Salah satu pelayanan yang diberikan adalah melalui adanya koperasi Misi Sama untuk mengajar warga untuk rajin menabung. Saat ini pengelola menggunakan Microsoft Excel untuk mengolah data 30 kelompok dengan 370 anggota koperasi secara manual, dan cara tersebut memakan banyak waktu dan tenaga kerja. Untuk membantu menyelesaikan permasalahan tersebut, dibuatkan sebuah sistem informasi koperasi yang dapat mengolah data dan memberikan informasi dengan cepat bagi pengelola koperasi dengan menggunakan Microsoft Access. Perancangan sistem dilakukan dengan metode Prototyping, salah satu metode Systems Development Life Cycle, yang terdiri dari empat tahap. Tahap pertama, Planning: kebutuhan sistem ditentukan dan studi kelayakan dilakukan. Tahap kedua, Analysis: kebutuhan fungsional dan non-fungsional didefinisikan dan permodelan perilaku dilakukan. Tahap ketiga, Design: dilakukan perancangan lapisan antarmuka. Tahap keempat, Implementation: program sistem usulan dijalankan dan diuji coba. Sistem informasi yang dibuat mampu menerima input data keuangan, anggota, dan kelompok koperasi kemudian memberikan informasi laporan keuangan, laporan penutupan buku, dan laporan statistik secara otomatis. Aplikasi telah diuji coba oleh pengelola koperasi dan dinyatakan berhasil memberikan informasi dengan cepat, akurat dan mudah.</p>


Author(s):  
Betty Ruth Jones ◽  
Steve Chi-Tang Pan

INTRODUCTION: Schistosomiasis has been described as “one of the most devastating diseases of mankind, second only to malaria in its deleterious effects on the social and economic development of populations in many warm areas of the world.” The disease is worldwide and is probably spreading faster and becoming more intense than the overall research efforts designed to provide the basis for countering it. Moreover, there are indications that the development of water resources and the demands for increasing cultivation and food in developing countries may prevent adequate control of the disease and thus the number of infections are increasing.Our knowledge of the basic biology of the parasites causing the disease is far from adequate. Such knowledge is essential if we are to develop a rational approach to the effective control of human schistosomiasis. The miracidium is the first infective stage in the complex life cycle of schistosomes. The future of the entire life cycle depends on the capacity and ability of this organism to locate and enter a suitable snail host for further development, Little is known about the nervous system of the miracidium of Schistosoma mansoni and of other trematodes. Studies indicate that miracidia contain a well developed and complex nervous system that may aid the larvae in locating and entering a susceptible snail host (Wilson, 1970; Brooker, 1972; Chernin, 1974; Pan, 1980; Mehlhorn, 1988; and Jones, 1987-1988).


Author(s):  
Randolph W. Taylor ◽  
Henrie Treadwell

The plasma membrane of the Slime Mold, Physarum polycephalum, process unique morphological distinctions at different stages of the life cycle. Investigations of the plasma membrane of P. polycephalum, particularly, the arrangements of the intramembranous particles has provided useful information concerning possible changes occurring in higher organisms. In this report Freeze-fracture-etched techniques were used to investigate 3 hours post-fusion of the macroplasmodia stage of the P. polycephalum plasma membrane.Microplasmodia of Physarum polycephalum (M3C), axenically maintained, were collected in mid-expotential growth phase by centrifugation. Aliquots of microplasmodia were spread in 3 cm circles with a wide mouth pipette onto sterile filter paper which was supported on a wire screen contained in a petri dish. The cells were starved for 2 hrs at 24°C. After starvation, the cells were feed semidefined medium supplemented with hemin and incubated at 24°C. Three hours after incubation, samples were collected randomly from the petri plates, placed in plancettes and frozen with a propane-nitrogen jet freezer.


1994 ◽  
Vol 11 (1) ◽  
pp. 47-56
Author(s):  
Virginia C. Day ◽  
Zachary F. Lansdowne ◽  
Richard A Moynihan ◽  
John A. Vitkevich

2013 ◽  
Vol 221 (2) ◽  
pp. 90-97 ◽  
Author(s):  
John L. Sherry

Millions in taxpayer and foundation euros and dollars have been spent building and testing educational video games, games for health, and serious games. What have been the fruits of this frenzy of activity? What educational video game has had the reach and impact of Sesame Street or Blues Clues television shows? By comparison, the Children’s Television Workshop (CTW) managed to get Sesame Street off the ground within a couple of years, writing the basic scientific literature on educational media design in the process. Not only is Sesame Street well known and proven, it laid the basis for every effective educational show to follow. This article explores the differences between the CTW scientific approach to educational media production and the mostly nonscientific approach consuming so many resources in the educational games, games for health, and serious games movements. Fundamental scientific questions that remain unanswered are outlined.


1978 ◽  
Vol 23 (2) ◽  
pp. 85-86
Author(s):  
BERTRAM J. COHLER
Keyword(s):  

1978 ◽  
Vol 23 (9) ◽  
pp. 697-697
Author(s):  
ALVIN G. BURSTEIN

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