Improvement of an Interactive Media System "RAKUGACKY"

Author(s):  
Satomi Kato ◽  
Shinji Mizuno
Author(s):  
Anthony M. Nadler

This concluding chapter discusses the intellectual resources of critical media studies and applies them to debates about the future of news. The changes taking place in news media concern not only content but the very modes through which people engage the media in everyday life, as well as the ways media connect individuals to larger communities. Although interactive media is not inherently destined to level hierarchies of power, it is certainly possible that societal appropriations of new media technologies could mean a reworking of the infrastructure that regulates which ideas and visions circulate from point to point in the media system. The issue lies in how crucial decisions at this critical juncture will be made and what course they will set for the years to come.


GeroPsych ◽  
2018 ◽  
Vol 31 (4) ◽  
pp. 205-213 ◽  
Author(s):  
Kathryn L. Ossenfort ◽  
Derek M. Isaacowitz

Abstract. Research on age differences in media usage has shown that older adults are more likely than younger adults to select positive emotional content. Research on emotional aging has examined whether older adults also seek out positivity in the everyday situations they choose, resulting so far in mixed results. We investigated the emotional choices of different age groups using video games as a more interactive type of affect-laden stimuli. Participants made multiple selections from a group of positive and negative games. Results showed that older adults selected the more positive games, but also reported feeling worse after playing them. Results supplement the literature on positivity in situation selection as well as on older adults’ interactive media preferences.


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