An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web

Author(s):  
Sergiy Byelozyorov ◽  
Vincent Pegoraro ◽  
Philipp Slusallek
F1000Research ◽  
2014 ◽  
Vol 3 ◽  
pp. 55 ◽  
Author(s):  
Manuel Corpas ◽  
Rafael Jimenez ◽  
Seth J Carbon ◽  
Alex García ◽  
Leyla Garcia ◽  
...  

BioJS is a community-based standard and repository of functional components to represent biological information on the web. The development of BioJS has been prompted by the growing need for bioinformatics visualisation tools to be easily shared, reused and discovered. Its modular architecture makes it easy for users to find a specific functionality without needing to know how it has been built, while components can be extended or created for implementing new functionality. The BioJS community of developers currently provides a range of functionality that is open access and freely available. A registry has been set up that categorises and provides installation instructions and testing facilities at http://www.ebi.ac.uk/tools/biojs/. The source code for all components is available for ready use at https://github.com/biojs/biojs.


Author(s):  
Unai Elordi ◽  
Alvaro Segura ◽  
Jon Goenetxea ◽  
Aitor Moreno ◽  
Jon Arambarri

E-commerce is well established on today’s Internet and has created its own set of techniques for performing and optimizing sales. Traditional shops on the other hand provide a physical space in which decoration and space are relevant. In this paper we present innovative interfaces that join the concepts of real shops and on-line e-commerce in a Web-based virtual reality platform. The idea involves making the e-shopping experience more intuitive, closer to the experience of visiting a real shop, and providing on-line 3D interfaces for the entire process from shop design and product placement to customer experience analysis. We researched traditional marketing and sales techniques and the way they can be transferred to 3D virtual reality environments. Web 3D technologies allow us to implement interactive virtual worlds on the Web, accessible for everyone over different platforms and without special applications or plug-ins.


Author(s):  
Zhang-Wei Hong ◽  
Yu-Ming Chen ◽  
Hsuan-Kung Yang ◽  
Shih-Yang Su ◽  
Tzu-Yun Shann ◽  
...  

Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules.  The perception module translates the perceived RGB image to semantic image segmentation.  The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task.  Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them.  We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture. 


2011 ◽  
Vol 4 (3) ◽  
Author(s):  
Rozenn Bouville Berthelot ◽  
Thierry Duval ◽  
Jérôme Royan ◽  
Bruno Arnaldi

We propose a generic architecture that allows mixing several 3D formats in a single viewer whatever the rendering engine used by the virtual world. Our goal is to solve the issue raised by the multiplicity of 3D formats and rendering engines through an interoperability solution inspired by the web model.Our architecture relies on the Scene Graph Adapter, a component which aims at interfacing communication between virtual world inputs (e.g. 3D files) and outputs (e.g. the interactive visualization window). For this purpose, the Scene Graph Adapter is made up of two APIs that leverages similarities between 3D formats and 3D rendering engines, the Format Adapter API and the Renderer Adapter API.


Author(s):  
Erkan Akar ◽  
Mete Karayel

This study aims to evaluate and compare the Web 2.0 applications as marketing tools. In this context, blogs, micro-blogs, collaborative projects (wikis and social bookmarking), content communities, social networking sites, and virtual worlds have been examined. Eventually, it can be expected that blogs will provide more transparent feedback; micro-blogs will provide instant feedback; wikis will make the cooperative efforts of product development easier; social bookmarking will enable search-engine marketing; content communities will enable easy product training; social networking sites will create brand communities; and virtual worlds will provide new places to interact more effectively. All of these tools can come into prominence in the context of marketing.


Author(s):  
Erkan Akar ◽  
Mete Karayel

This study aims to evaluate and compare the Web 2.0 applications as marketing tools. In this context, blogs, micro-blogs, collaborative projects (wikis and social bookmarking), content communities, social networking sites, and virtual worlds have been examined. Eventually, it can be expected that blogs will provide more transparent feedback; micro-blogs will provide instant feedback; wikis will make the cooperative efforts of product development easier; social bookmarking will enable search-engine marketing; content communities will enable easy product training; social networking sites will create brand communities; and virtual worlds will provide new places to interact more effectively. All of these tools can come into prominence in the context of marketing.


2012 ◽  
Vol 29 (2) ◽  
pp. 141-153 ◽  
Author(s):  
Sergiy Byelozyorov ◽  
Rainer Jochem ◽  
Vincent Pegoraro ◽  
Philipp Slusallek

2008 ◽  
Vol 11 (2) ◽  
pp. 83-85
Author(s):  
Howard Wilson
Keyword(s):  

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