Mirror Surface Reconstruction under an Uncalibrated Camera

Author(s):  
Kai Han ◽  
Kwan-Yee K. Wong ◽  
Dirk Schnieders ◽  
Miaomiao Liu
2021 ◽  
Vol 30 ◽  
pp. 2141-2154
Author(s):  
Kai Han ◽  
Miaomiao Liu ◽  
Dirk Schnieders ◽  
Kwan-Yee K. Wong

Author(s):  
Miaomiao Liu ◽  
Richard Hartley ◽  
Mathieu Salzmann

2004 ◽  
Vol 114 ◽  
pp. 277-281 ◽  
Author(s):  
J. Wosnitza ◽  
J. Hagel ◽  
O. Stockert ◽  
C. Pfleiderer ◽  
J. A. Schlueter ◽  
...  

2020 ◽  
Author(s):  
Jian Li ◽  
◽  
Bin Dai ◽  
Christopher M. Jones ◽  
Etienne M. Samson ◽  
...  

2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


2011 ◽  
Vol 34 (4) ◽  
pp. 748-754 ◽  
Author(s):  
Yang GUO ◽  
Xiang-De ZHANG ◽  
Xin-He XU

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