Integration and Evaluation of Exploration-Based Learning in Games

Author(s):  
Igor V. Karpov ◽  
Thomas D'Silva ◽  
Craig Varrichio ◽  
Kenneth O. Stanley ◽  
Risto Miikkulainen
Keyword(s):  
2019 ◽  
Vol 73 (1) ◽  
pp. 53-65
Author(s):  
Anne-Christine Barthel ◽  
Eric Hoffmann ◽  
Andrew Monaco

2012 ◽  
pp. 1695-1705
Author(s):  
John Nachbar
Keyword(s):  

2007 ◽  
Vol 133 (1) ◽  
pp. 177-198 ◽  
Author(s):  
Teck H. Ho ◽  
Colin F. Camerer ◽  
Juin-Kuan Chong

Author(s):  
Maria Toro-Troconis ◽  
Martyn R. Partridge

In view of the current interest taking place in the area of education and virtual worlds, such as Second Life®, many educationalists have began to explore the benefits of applying game-based learning in these environments. In this chapter, the authors attempt to explore the elements associated with game-based learning in virtual worlds, focusing on the design process and how effective game-based learning activities can be achieved following pedagogic frameworks. The authors view learning in games as a form of driving learners’ motivations and this is reflected in the design and development of the virtual respiratory ward at Imperial College virtual hospital explained in this chapter.


Author(s):  
Ruoxi Jia ◽  
Ioannis C. Konstantakopoulos ◽  
Bo Li ◽  
Costas Spanos

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