Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming

Author(s):  
Gregor Schiele ◽  
Richard Suselbeck ◽  
Arno Wacker ◽  
Jorg Hahner ◽  
Christian Becker ◽  
...  
Author(s):  
Jeremy Kackley ◽  
◽  
Matthew Gambrell ◽  
Jean Gourd ◽  

Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliability. We look at a peer-to-peer (P2P) approach to circumnavigate some of the reliance on the central server and propose a protocol designed to increase responsiveness and reliability – which is also useful in meeting the unique requirements of a P2P approach.


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