Self-Adaptive Slices of 3D Texture Real-Time Volume Rendering

Author(s):  
Yaxin Guo ◽  
Baocai Yin ◽  
Dehui Kong
2001 ◽  
Author(s):  
Jinwoo Hwang ◽  
June-Sic Kim ◽  
Jae Seok Kim ◽  
In Young Kim ◽  
Sun Il Kim

2011 ◽  
Vol 130-134 ◽  
pp. 2643-2646
Author(s):  
Jin Guang Sun ◽  
Xin Nian Yang ◽  
Yang Li ◽  
Jun Tao Wang

Computer simulation of the flame is difficult to achieve real-time and realistic problem, proposing a fire simulation method based on fluid model and GPU general computing combining. The method is based on the incompressible flame, low-density, non-sticky and so on. Semi-Lagrange method is using to solve the fluid equations, using volume rendering based on 3D texture to rendering the flame. Then, using the method of energy-spectrum of radiation to control the color of the flame, and using the GPU to accelerate in parallel, balance realistic and real time.


1997 ◽  
Vol 17 (Supplement1) ◽  
pp. 339-340
Author(s):  
Kazuto Kuzuu
Keyword(s):  

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