Video coding for streaming media delivery on the Internet

2001 ◽  
Vol 11 (3) ◽  
pp. 269-281 ◽  
Author(s):  
G.J. Conklin ◽  
G.S. Greenbaum ◽  
K.O. Lillevold ◽  
A.F. Lippman ◽  
Y.A. Reznik
Author(s):  
M. A. Lassila

The advent of new technologies in organizations has created unprecedented challenges for professionals and managers alike to explore several cost-effective technology solutions aimed at improving communications among their target audiences. One such technology, which is gaining popularity, is streaming media. Streaming media has been around for approximately 10 years, but only now is becoming the fastest growing IT sector, with real revenues and a bright future (Alanko, 2004). Streaming media is a delivery technology that has great potential for enhancing the way people communicate and share information. The evolution of streaming media has made huge strides in the world of the Internet, from a medium which delivered unstable video streamed very slowly through inadequate networks, to one today that rivals the reach in some cases of small cable television channels and local market radio stations. The use of streaming media is becoming a mainstream communications tool in the public sector. It has the ability to enhance communications both internally and externally (i.e., important announcements, bulletins, community outreach, online learning, training, etc.). Many government departments have started offering live and archived Webcasting of numerous government meetings and programs via the Internet. Whereas outreach has previously been strictly limited to certain individuals, information is now being made available to a wider audience through the use of streaming media.


Author(s):  
Manoranjan Paul ◽  
Manzur Murshed ◽  
Laurence S. Dooley

his chapter presents a contemporary review of the various different strategies available to facilitate Very Low Bit-Rate (VLBR) coding for video communications over mobile and fixed transmission channels as well as the Internet. VLBR media is typically classified as having a bit rate between 8 and 64 Kbps. Techniques that are analyzed include Vector Quantization, various parametric model-based representations, the Discrete Wavelet and Cosine Transforms, and fixed and arbitrary shaped pattern-based coding. In addition to discussing the underlying theoretical principles and relevant features of each approach, the chapter also examines their benefits and disadvantages, together with some of the major challenges that remain to be solved. The chapter concludes by providing some judgments on the likely focus of future research in the VLBR coding field.


2012 ◽  
Vol 246-247 ◽  
pp. 286-290
Author(s):  
Fu Qiang Hou ◽  
Wei Zhou Zeng ◽  
Ai Ke Kan

Having designed and achieved a sort of wireless video network system based on 3G TDCDMA, this system is applied to provide users witht function which is online browsing service of real-time natural landscape on the Mt. Everest. By means of erecting the video cameras on the Mt. Everest and 3G network service based on H.264 video coding technique to preview post-coding data via WEB server on the internet. Through the use of 3G network technology and H.264 video coding technology, users are able to get access to the video with higher quality, implementing the function of browsing scenery in scenic.


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