High-frequency approximation for cone-tip backscattering at arbitrary aspects from bodies of revolution

1999 ◽  
Vol 35 (3) ◽  
pp. 1514-1517 ◽  
Author(s):  
M. Martinez-Burdalo ◽  
A. Martin ◽  
R. Villar ◽  
L. Landesa
1968 ◽  
Vol 34 (4) ◽  
pp. 769-782 ◽  
Author(s):  
J. Dunwoody

High-frequency plane sound waves in ideal gases with internal dissipation are discussed. Particular applications to dissociating diatomic gases and gases displaying vibrational relaxation are considered. A criterion in the form of an inequality is derived for the validity of the high-frequency approximation and an asymptotic analysis is developed.


2014 ◽  
Vol 511-512 ◽  
pp. 490-494 ◽  
Author(s):  
Yi Min Qiu ◽  
Shi Hong Chen ◽  
Yi Zhou ◽  
Xin Hai Liu

This paper proposed a new image enhancement algorithm based on edge sharpening of wavelet coefficients for stereoscopic images. Our scheme uses the multi-scale characteristic of wavelet transform, decomposes the original image into low frequency approximation sub-graph and several high frequency direction. Under the multi-scale, the low frequency approximation sub-graph is processed by edge sharpening method. Then the low frequency sub-graph decomposes in multi-scale again. At last, the low frequency approximation graph after four layers decompose sharpening and the high frequency approximation of the decomposed sub-graph will be refactored to get the new image. Experimental results show that whether PSNR or visual effect, or the subjective assessment of the DMOS value, the proposed method has better enhanced performance than the conventional edge sharpening and wavelet transform. And it has good image edge enhancement, details protection. Meanwhile, the proposed algorithm has the same computational complexity with wavelet transform.


PLoS ONE ◽  
2021 ◽  
Vol 16 (11) ◽  
pp. e0260060
Author(s):  
Esteban Egea-Lopez ◽  
Jose Maria Molina-Garcia-Pardo ◽  
Martine Lienard ◽  
Pierre Degauque

Accurate characterization and simulation of electromagnetic propagation can be obtained by ray-tracing methods, which are based on a high frequency approximation to the Maxwell equations and describe the propagating field as a set of propagating rays, reflecting, diffracting and scattering over environment elements. However, this approach has been usually too computationally costly to be used in large and dynamic scenarios, but this situation is changing thanks the increasing availability of efficient ray-tracing libraries for graphical processing units. In this paper we present Opal, an electromagnetic propagation simulation tool implemented with ray-tracing on graphical processing units, which is part of the Veneris framework. Opal can be used as a stand-alone ray-tracing simulator, but its main strength lies in its integration with the game engine, which allows to generate customized 3D environments quickly and intuitively. We describe its most relevant features and provide implementation details, highlighting the different simulation types it supports and its extension possibilites. We provide application examples and validate the simulation on demanding scenarios, such as tunnels, where we compare the results with theoretical solutions and further discuss the tradeoffs between the simulation types and its performance.


1997 ◽  
Vol 38 (5) ◽  
pp. 2308-2331 ◽  
Author(s):  
J. Goldberg ◽  
Thomas Berger ◽  
Roger Dashen

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