Teaching in a computer classroom with a hyperlinked, interactive book

1996 ◽  
Vol 39 (3) ◽  
pp. 327-335 ◽  
Author(s):  
R.O. Harger
2010 ◽  
Vol 4 (1) ◽  
pp. 54-70 ◽  
Author(s):  
Martin Ashley

This paper describes a digital interactive book targeted at 10-14 year old boys which aims to educate about how the voice develops during puberty. The contents are based on a conventional print book for adults. The D-book has an advocacy as well as educative role—it attempts to argue in a “boy friendly” language that singing is part of a rounded and fulsome boyhood. It has had to consider carefully how this might be communicated to a potentially skeptical young audience. “Boy friendly” literature has been condemned by the critics of right wing recuperative masculinity politics. The paper therefore critiques the picture of boyhood that has been conveyed and discusses the justifications for the compromises that have been reached.


Author(s):  
Geoffrey Beatty ◽  
Brittany Biggs ◽  
Tad Leckman ◽  
Scott Raymond

2012 ◽  
Vol 4 (4) ◽  
pp. 68-88
Author(s):  
Chao-Tung Yang ◽  
Wen-Feng Hsieh

This paper’s objective is to implement and evaluate a high-performance computing environment by clustering idle PCs (personal computers) with diskless slave nodes on campuses to obtain the effectiveness of the largest computer potency. Two sets of Cluster platforms, BCCD and DRBL, are used to compare computing performance. It’s to prove that DRBL has better performance than BCCD in this experiment. Originally, DRBL was created to facilitate instructions for a Free Software Teaching platform. In order to achieve the purpose, DRBL is applied to the computer classroom with 32 PCs so to enable PCs to be switched manually or automatically among different OS (operating systems). The bioinformatics program, mpiBLAST, is executed smoothly in the Cluster architecture as well. From management’s view, the state of each Computation Node in Clusters is monitored by “Ganglia”, an existing Open Source. The authors gather the relevant information of CPU, Memory, and Network Load for each Computation Node in every network section. Through comparing aspects of performance, including performance of Swap and different network environment, they attempted to find out the best Cluster environment in a computer classroom at the school. Finally, HPL of HPCC is used to demonstrate cluster performance.


Author(s):  
Petr Zach ◽  
Martin Pokorný ◽  
Jiří Balej ◽  
Michal Šturma

A management of computer classroom is undoubtedly a difficult task for the administrator which has to prepare virtual operating systems for education. It is quite common that lectors need to edit the particular machine during the semester, and that is the case where the main problems can appear. The process of changes deployment is not just very time-consuming but during it a virtual machine inconsistency can appear. The main part of this paper focuses on system process diagrams and its pseudocode. At first, the machine is created on the remote server by lector or administrator. After a proper approval, the machine is able to be deployed. The lector then specifies the details about date, time and destinations of the virtual machine deployment. Once these details are approved, the virtual machine will be automatically deployed at the specified time. The automatic deployment includes also an initial configuration of the virtual machine at remote desktop and its post-install configuration (hostname, MAC address, etc.). Once all steps are completed, the process will be marked as succeed. We present an automatized solution which provides a possibility how to easily manage computer classroom with virtual operating systems. The proposed solution should deliver a greater flexibility, more reliability and faster deployment in comparison with the current solution used in our computer classroom. The proposal is also able to manipulate with already deployed machines for easy changes (e.g. software updates). The main advantage is the improvement of classroom management process automation.


2018 ◽  
Vol 1 (3) ◽  
pp. 508
Author(s):  
CLARA RIYANTI TERESA

Indonesia is an archipelago with a variety of cultures, one of which is the traditional clothing. According to the Indonesian elementary school curriculum in 2013, the contents about Indonesian Traditional Clothing are taught in grade four elementary school. The writer gathered the fact that only a few children who are interested in Indonesian Traditional Clothing because the learning media is very minimal and unattractive. The improvements of technology especially on smartphone can be the best way to apply the more attractive education for children. This design aims to introduce Indonesian Traditional Clothing in interesting and innovative ways to improve children’s interest. It also uses attractive media in books and takes advantage of the children’s smartphone to teach the material of Indonesian Traditional Clothing. Through this design, the book still serves as the main medium of learning; to attract children to learn about Indonesia clothing can be delivered effectively. The method used to collect data are literatures study and interview, then experiments in drawing the traditional costumes using the preferable illustration style. The final stag is to create an interactive book that integrates with smartphone applications to convey information about Indonesian Traditional Clothing children. The book is completed with interesting visual and peek-a-boo interactive that can be connected to a smartphone application as a supporting medium with audio features. Through this book design, children can get to know and be interested in Indonesian Traditional Clothing, so it can be known from the early age. Keywords: book; children; Indonesian traditional clothing; interactive


1999 ◽  
Vol 30 (3) ◽  
pp. 308-321 ◽  
Author(s):  
Michael P. Murray
Keyword(s):  

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