scholarly journals Evolutionary successful strategies in a transparent iterated Prisoner’s Dilemma

2019 ◽  
Author(s):  
Anton M. Unakafov ◽  
Thomas Schultze ◽  
Igor Kagan ◽  
Sebastian Moeller ◽  
Alexander Gail ◽  
...  

AbstractA Transparent game is a game-theoretic setting that takes action visibility into account. In each round, depending on the relative timing of their actions, players have a certain probability to see their partner’s choice before making their own decision. This probability is determined by the level of transparency. At the two extremes, a game with zero transparency is equivalent to the classical simultaneous game, and a game with maximal transparency corresponds to a sequential game. Despite the prevalence of intermediate transparency in many everyday interactions such scenarios have not been sufficiently studied. Here we consider a transparent iterated Prisoner’s dilemma (iPD) and use evolutionary simulations to investigate how and why the success of various strategies changes with the level of transparency. We demonstrate that non-zero transparency greatly reduces the set of successful memory-one strategies compared to the simultaneous iPD. For low and moderate transparency the classical “Win – Stay, Lose – Shift” (WSLS) strategy is the only evolutionary successful strategy. For high transparency all strategies are evolutionary unstable in the sense that they can be easily counteracted, and, finally, for maximal transparency a novel “Leader-Follower” strategy outperforms WSLS. Our results provide a partial explanation for the fact that the strategies proposed for the simultaneous iPD are rarely observed in nature, where high levels of transparency are common.

2020 ◽  
Author(s):  
M Testori ◽  
M Kempf ◽  
RB Hoyle ◽  
Hedwig Eisenbarth

© 2019 Hogrefe Publishing. Personality traits have been long recognized to have a strong impact on human decision-making. In this study, a sample of 314 participants took part in an online game to investigate the impact of psychopathic traits on cooperative behavior in an iterated Prisoner's dilemma game. We found that disinhibition decreased the maintenance of cooperation in successive plays, but had no effect on moving toward cooperation after a previous defection or on the overall level of cooperation over rounds. Furthermore, our results underline the crucial importance of a good model selection procedure, showing how a poor choice of statistical model can provide misleading results.


2016 ◽  
Vol 7 (1) ◽  
pp. 14-16 ◽  
Author(s):  
Shun Kurokawa

Reciprocity has long been regarded as a potential explanatory mechanism for the maintenance of cooperation. However, a possible problematic case relevant to the theory of reciprocity evolution arises when the information about an opponent’s behavior is imperfect. Although it has been confirmed that imperfect information disturbs the evolution of reciprocity, this argument is based on the assumption that those who attempt to cooperate always succeed in doing so. In reality, mistakes can occur, and previous studies have demonstrated that this can sway the evolution of reciprocity. In this study, removing the assumption that mistakes do not occur, we examine whether imperfect information disturbs the evolution of reciprocity in the iterated prisoner’s dilemma game with errors in behavior. It might be expected that when mistakes occur, reciprocity can evolve more in the case of imperfect information than in the case of perfect information. This is because in the former case, reciprocators can miss defections incurred by other reciprocators’ mistakes owing to imperfect information, which allows cooperation to persist. Contrary to this expectation, however, our analysis reveals that imperfect information still disturbs the evolution of reciprocity when mistakes occur. Additionally, we have determined that the condition under which reciprocity evolves remains unaffected, whatever reciprocators subsequently do when the opponent's last behavior was missed.


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