scholarly journals Not scene learning, but attentional processing is superior in team sport athletes and action video game players

2018 ◽  
Author(s):  
Anne Schmidt ◽  
Franziska Geringswald ◽  
Fariba Sharifian ◽  
Stefan Pollmann

AbstractWe tested if high-level athletes or action video game players have superior context learning skills. Incidental context learning was tested in a spatial contextual cueing paradigm. We found comparable contextual cueing of visual search in repeated displays in high-level amateur handball players, dedicated action video game players and normal controls. In contrast, both handball players and action video game players showed faster search than controls, measured as search time per display item, independent of display repetition. Thus, our data do not indicate superior context learning skills in athletes or action video game players. Rather, both groups showed more efficient visual search in abstract displays that were not related to sport-specific situations.

2010 ◽  
Vol 10 (7) ◽  
pp. 1300-1300
Author(s):  
B. Hubert-Wallander ◽  
C. S. Green ◽  
M. Sugarman ◽  
D. Bavelier

2021 ◽  
Vol 21 (9) ◽  
pp. 2852
Author(s):  
Kayley Birch-Hurst ◽  
Austin C P Petrie ◽  
Lucy Archer ◽  
Alice C Stephenson ◽  
Kait Clark

2018 ◽  
Author(s):  
Anne Schmidt ◽  
Franziska Geringswald ◽  
Stefan Pollmann

AbstractWe investigated in two experiments if handball and action video game players show improved implicit learning of repeated spatial configurations for efficient search guidance in comparison to a control group without sport or video game proficiency. To this end, we used both a sport-specific pseudo 3-D contextual cueing task and the original contextual cueing paradigm (Chun & Jiang, 1998). Contextual cueing was present in all groups. However, handball and action video game players did not differ in the strength of contextual cueing from the control group. Action video game players had shorter search times than controls in both experiments. In contrast, the handball players searched faster than controls in the sport-specific displays of Experiment 1 but not in the symbolic search task of Experiment 2. Thus, our findings provide no evidence that contextual cueing is a limiting factor for expert performance in the domain of team sports or action video game playing.


2018 ◽  
Vol 84 (4) ◽  
pp. 1028-1038 ◽  
Author(s):  
Anne Schmidt ◽  
Franziska Geringswald ◽  
Fariba Sharifian ◽  
Stefan Pollmann

2012 ◽  
Vol 139 (2) ◽  
pp. 327-334 ◽  
Author(s):  
Hande Sungur ◽  
Aysecan Boduroglu

2019 ◽  
Vol 30 ◽  
pp. 100302
Author(s):  
Julio Llamas-Alonso ◽  
Miguel Angel Guevara ◽  
Marisela Hernández-González ◽  
Jorge C. Hevia-Orozco ◽  
Mayra L. Almanza-Sepúlveda

2020 ◽  
Vol 107 ◽  
pp. 106271
Author(s):  
Bao Zhang ◽  
Shuhui Liu ◽  
Cenlou Hu ◽  
Ziwen Luo ◽  
Sai Huang ◽  
...  

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