Special Collection on the AMADEE-18 Mars Analog Simulation

Astrobiology ◽  
2020 ◽  
Vol 20 (11) ◽  
pp. 1273-1275
Author(s):  
Gernot Groemer
2019 ◽  
Vol 164 ◽  
pp. 204-211 ◽  
Author(s):  
Sophie Gruber ◽  
Gernot Grömer ◽  
Olivia Haider

2020 ◽  
Author(s):  
Seda Ozdemir ◽  
Ania Losiak ◽  
Izabela Golebiowska

<p>Analog missions are a unique opportunity to test methods and equipment in the field on Earth before they are used in space. AMADEE-20 is a Mars analog simulation in Negev Desert, Israel, managed by the Austrian Space Forum similar to the previous missions (Morocco2013 Groemer et al. 2014, Oman2018 Groemer et al. 2019). The test site is located within the erosional structure of the Ramon Crater. It has a variety of terrain types relevant to Mars exploration.</p><p>GEOS experiment is a suite of geology-related experiments that will be performed during the AMADEE-20, it is built on experiences from previous missions (e.g., Losiak et al. 2014). <strong>The aim </strong>of the GEOS experiments is to study how to optimise the future geological exploration on Mars.</p><p>The GEOs is divided into four parts:</p><p>(1) <strong>Geo-mapping</strong>: The aim is to optimise the process of preparing and using the geologic map of the exploration area. A map will be prepared before the mission, and later it will be improved using the data collected by a drone, rover and AAs observations. After the mission pre- and post-mission maps will be compared to optimize and improve the mission preparation phase.</p><p>(2) <strong>Geo-sampling</strong>: The aim is to compare the geological understanding of the area based on sampling and field observations performed by analog astronauts with the one obtained by a proper research performed by trained geologists in the past.</p><p>(3) <strong>Geo-compare</strong>: The aim of the study is to determine strategies of spatial information acquisition from thematic maps and the environment. In other words, we will study how people learn about the spatial relationships between objects and their attributes from thematic maps and while working in the field by using a mobile and stationary eye tracking. The results can be used to create a more efficient way of teaching spatial information acquisition skills to all the people that work in the field, including astronauts to be sent within the next couple tens of years to the Moon and Mars. </p><p>(4) <strong>Micrometeorite</strong>: The aim is to search for micrometeorites within the collected sand samples in the field, aiming to find these highest flux extraterrestrial materials on the earth's surface. This experiment might provide a practical and achievable application which may also provide information about Mars' history as well as the solar system.</p><p>Groemer et al. 2014. The MARS2013 Mars Analog Mission. Astrobiology, 14(5), 360–376.</p><p>Groemer et al. 2019. The AMADEE-18 Mars Analog Expedition in the Dhofar region of Oman. Astrobiology.</p><p>Losiak et al. 2014. Remote Science Support during MARS2013: Testing a Map-Based System of Data Processing and Utilization for Future Long-Duration Planetary Missions. Astrobiology, 14(5), 417–430.</p>


2017 ◽  
Author(s):  
Eldar Noe Dobrea ◽  
◽  
Rebecca M.E. Williams ◽  
Rebecca M.E. Williams ◽  
Alan D. Howard ◽  
...  
Keyword(s):  

2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Young Hoon Jo ◽  
Seonghyuk Hong ◽  
Seong Yeon Jo ◽  
Yoon Mi Kwon

Abstract Three-dimensional (3D) digital technology is an essential conservation method that complements the traditional restoration technique of cultural artifacts. In this study, 3D scanning, virtual restoration modeling, and 3D printing were used as a noncontact approach for restoring a damaged stone-seated Bodhisattva (stone Buddha statue). First, a 3D model with an average point density of 0.2 mm was created by integrating the fixed high-precision scanning of the exterior and the handheld mid-precision scanning of the interior excavated hole. Using a 3D deterioration map of the stone Buddha statue, the area of the missing parts was measured to be 400.1 cm2 (5.5% of the total area). Moreover, 257.1 cm2 (64.2% of the missing part area) of four parts, including the head, surrounding area of the Baekho, right ear, and right eye, for which symmetry was applicable for modeling or there could be ascertainable historical evidence for the total missing parts, was selected for restoration. The virtual restoration of the missing parts of the stone Buddha statue was performed using a haptic modeling system in the following order. First, the location of the three fragments detached from the head was determined. Next, a reference model was selected, and its symmetrization and modification with respect to the original model were conducted. Further, estimation modeling and outer shape description were achieved through historical research and consultation with experts. The heuristic-based assembly suitability of the created virtual restoration model (461 cm3) was verified by design mockup printing and digital–analog simulation. In particular, to address assembly interference, the interface surface was modified and reprocessed several times. Accordingly, the volume of the final design mockup decreased by 5.2% (437 cm3). Photopolymerization 3D printing technology was used for the actual restoration of the stone Buddha statue, and considering the surface roughness, the layer thickness of the material used for restoration was set at 0.10 mm. Finally, the surface of the printed output was colored to prevent yellowing and joined to the missing parts of the stone Buddha statue. This study presents a remarkable case of shifting from the traditional manual-contact method to the contactless digital method for restoring artifacts and is expected to largely contribute to increasing the usability of digital technologies in the restoration of cultural artifacts.


2020 ◽  
Vol 9 (1) ◽  
Author(s):  
Sven Kunisch ◽  
Markus Menz ◽  
David Collis

Abstract The corporate headquarters (CHQ) of the multi-business enterprise, which emerged as the dominant organizational form for the conduct of business in the twentieth century, has attracted considerable scholarly attention. As the business environment undergoes a fundamental transition in the twenty-first century, we believe that understanding the evolving role of the CHQ from an organization design perspective will offer unique insights into the nature of business activity in the future. The purpose of this article, in keeping with the theme of the Journal of Organization Design Special Collection, is thus to invigorate research into the CHQ. We begin by explicating four canonical questions related to the design of the CHQ. We then survey fundamental changes in the business environment occurring in the twenty-first century, and discuss their potential implications for CHQ design. When suitable here we also refer to the contributions published in our Special Collection. Finally, we put forward recommendations for advancements and new directions for future research to foster a deeper and broader understanding of the topic. We believe that we are on the cusp of a change in the CHQ as radical as that which saw its initial emergence in the late nineteenth/early twentieth century. Exactly what form that change will take remains for practitioners and researchers to inform.


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