scholarly journals Nonparametric inference of interaction laws in systems of agents from trajectory data

2019 ◽  
Vol 116 (29) ◽  
pp. 14424-14433 ◽  
Author(s):  
Fei Lu ◽  
Ming Zhong ◽  
Sui Tang ◽  
Mauro Maggioni

Inferring the laws of interaction in agent-based systems from observational data is a fundamental challenge in a wide variety of disciplines. We propose a nonparametric statistical learning approach for distance-based interactions, with no reference or assumption on their analytical form, given data consisting of sampled trajectories of interacting agents. We demonstrate the effectiveness of our estimators both by providing theoretical guarantees that avoid the curse of dimensionality and by testing them on a variety of prototypical systems used in various disciplines. These systems include homogeneous and heterogeneous agent systems, ranging from particle systems in fundamental physics to agent-based systems that model opinion dynamics under the social influence, prey–predator dynamics, flocking and swarming, and phototaxis in cell dynamics.

Complexity ◽  
2018 ◽  
Vol 2018 ◽  
pp. 1-17 ◽  
Author(s):  
Matthew A. Turner ◽  
Paul E. Smaldino

Understanding the social conditions that tend to increase or decrease polarization is important for many reasons. We study a network-structured agent-based model of opinion dynamics, extending a model previously introduced by Flache and Macy (2011), who found that polarization appeared to increase with the introduction of long-range ties but decrease with the number of salient opinions, which they called the population’s “cultural complexity.” We find the following. First, polarization is strongly path dependent and sensitive to stochastic variation. Second, polarization depends strongly on the initial distribution of opinions in the population. In the absence of extremists, polarization may be mitigated. Third, noisy communication can drive a population toward more extreme opinions and even cause acute polarization. Finally, the apparent reduction in polarization under increased “cultural complexity” arises via a particular property of the polarization measurement, under which a population containing a wider diversity of extreme views is deemed less polarized. This work has implications for understanding the population dynamics of beliefs, opinions, and polarization as well as broader implications for the analysis of agent-based models of social phenomena.


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Sim Keng Wai ◽  
Cheah WaiShiang ◽  
Muhammad Asyraf Bin Khairuddin ◽  
Yanti Rosmunie Binti Bujang ◽  
Rahmat Hidayat ◽  
...  

Agent based simulation (ABS) is a paradigm to modelling systems included of autonomous and interacting agents. ABS has been tremendous growth and used by researchers in the social sciences to study socio-environmental complex systems. To date, various platforms have been introduced for agent-based social simulation. They are rule based in any logic, python based in SPADE and etc. Although those platforms have been introduced, there is still an insufficient to develop a crowd simulation in 3D platform. Having a 3D platform is needed to enabling the crowd simulation for training purposes. However, the current tools and platform still lack features to develop and simulate autonomous agents in the 3D world. This paper introduced a BDI plug in at Unity3D for crowd simulation. BDI is an intelligent agent architecture and it is able to develop autonomous agents in crowd environment. In this paper, we present the BDI plug with a case study of Australia bush fire and discuss a method to support autonomous agents' development in 3D crowd simulation. The tool allows the modeller to develop autonomous agents in 3D world by taking the advantages of Unity3D.


2020 ◽  
Vol 12 (4) ◽  
pp. 24-39
Author(s):  
Чен Ван ◽  
Chen Wang ◽  
Владимир Викторович Мазалов ◽  
Vladimir Mazalov ◽  
Хунвей Гао ◽  
...  

A game-theoretic model of the influence of players on the dynamics of opinions and the achieved consensus in the social network is considered. The goal of a player is to maintain the opinion of all participants in the vicinity of a predetermined value. If there are several players, then these target values are they can be different. The dynamic game belongs to the class of linear-quadratic games in discrete time. Optimal control and equilibrium are found using the Bellman equation. The solution is achieved in an analytical form. It is shown that in the model with one player, a controlled consensus is achieved in the social network. The two-player model shows that although there is no consensus in the social network, the equilibrium is completely determined by the mean value of the opinion of all participants, which converges to a certain value. The results of numerical modeling for a social network with one and two players are presented.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Jonatan Almagor ◽  
Stefano Picascia

AbstractA contact-tracing strategy has been deemed necessary to contain the spread of COVID-19 following the relaxation of lockdown measures. Using an agent-based model, we explore one of the technology-based strategies proposed, a contact-tracing smartphone app. The model simulates the spread of COVID-19 in a population of agents on an urban scale. Agents are heterogeneous in their characteristics and are linked in a multi-layered network representing the social structure—including households, friendships, employment and schools. We explore the interplay of various adoption rates of the contact-tracing app, different levels of testing capacity, and behavioural factors to assess the impact on the epidemic. Results suggest that a contact tracing app can contribute substantially to reducing infection rates in the population when accompanied by a sufficient testing capacity or when the testing policy prioritises symptomatic cases. As user rate increases, prevalence of infection decreases. With that, when symptomatic cases are not prioritised for testing, a high rate of app users can generate an extensive increase in the demand for testing, which, if not met with adequate supply, may render the app counterproductive. This points to the crucial role of an efficient testing policy and the necessity to upscale testing capacity.


Vaccines ◽  
2021 ◽  
Vol 9 (8) ◽  
pp. 809
Author(s):  
Pawel Sobkowicz ◽  
Antoni Sobkowicz

Background: A realistic description of the social processes leading to the increasing reluctance to various forms of vaccination is a very challenging task. This is due to the complexity of the psychological and social mechanisms determining the positioning of individuals and groups against vaccination and associated activities. Understanding the role played by social media and the Internet in the current spread of the anti-vaccination (AV) movement is of crucial importance. Methods: We present novel, long-term Big Data analyses of Internet activity connected with the AV movement for such different societies as the US and Poland. The datasets we analyzed cover multiyear periods preceding the COVID-19 pandemic, documenting the behavior of vaccine related Internet activity with high temporal resolution. To understand the empirical observations, in particular the mechanism driving the peaks of AV activity, we propose an Agent Based Model (ABM) of the AV movement. The model includes the interplay between multiple driving factors: contacts with medical practitioners and public vaccination campaigns, interpersonal communication, and the influence of the infosphere (social networks, WEB pages, user comments, etc.). The model takes into account the difference between the rational approach of the pro-vaccination information providers and the largely emotional appeal of anti-vaccination propaganda. Results: The datasets studied show the presence of short-lived, high intensity activity peaks, much higher than the low activity background. The peaks are seemingly random in size and time separation. Such behavior strongly suggests a nonlinear nature for the social interactions driving the AV movement instead of the slow, gradual growth typical of linear processes. The ABM simulations reproduce the observed temporal behavior of the AV interest very closely. For a range of parameters, the simulations result in a relatively small fraction of people refusing vaccination, but a slight change in critical parameters (such as willingness to post anti-vaccination information) may lead to a catastrophic breakdown of vaccination support in the model society, due to nonlinear feedback effects. The model allows the effectiveness of strategies combating the anti-vaccination movement to be studied. An increase in intensity of standard pro-vaccination communications by government agencies and medical personnel is found to have little effect. On the other hand, focused campaigns using the Internet and social media and copying the highly emotional and narrative-focused format used by the anti-vaccination activists can diminish the AV influence. Similar effects result from censoring and taking down anti-vaccination communications by social media platforms. The benefit of such tactics might, however, be offset by their social cost, for example, the increased polarization and potential to exploit it for political goals, or increased ‘persecution’ and ‘martyrdom’ tropes.


2008 ◽  
Vol 11 (07) ◽  
pp. 717-737 ◽  
Author(s):  
HARBIR LAMBA ◽  
TIM SEAMAN

We continue an investigation into a class of agent-based market models that are motivated by a psychologically-plausible form of bounded rationality. Some of the agents in an otherwise efficient hypothetical market are endowed with differing tolerances to the tension caused by being in the minority. This herding tendency may be due to purely psychological effects, momentum-trading strategies, or the rational response to perverse marketplace incentives. The resulting model has the important properties of being both very simple and insensitive to its small number of fundamental parameters. While it is most certainly a caricature market, with only boundedly rational traders and the globally available information stream being modeled directly, other market participants and effects are indirectly replicated. We show that all of the most important "stylized facts" of real market statistics are reproduced by this model. Another useful aspect of the model is that, for certain parameter values, it reduces to a standard efficient-market system. This allows us to isolate and observe the effects of particular kinds of non-rationality. To this end, we consider the effects of different asymmetries in agent behavior and show that one in particular leads to skew statistics consistent with those seen in some real financial markets.


2005 ◽  
Vol 16 (02) ◽  
pp. 259-270 ◽  
Author(s):  
SANTO FORTUNATO

In the consensus model of Krause–Hegselmann, opinions are real numbers between 0 and 1, and two agents are compatible if the difference of their opinions is smaller than the confidence bound parameter ∊. A randomly chosen agent takes the average of the opinions of all neighboring agents which are compatible with it. We propose a conjecture, based on numerical evidence, on the value of the consensus threshold ∊c of this model. We claim that ∊c can take only two possible values, depending on the behavior of the average degree d of the graph representing the social relationships, when the population N approaches infinity: if d diverges when N→∞, ∊c equals the consensus threshold ∊i~0.2 on the complete graph; if instead d stays finite when N→∞, ∊c =1/2 as for the model of Deffuant et al.


2020 ◽  
Author(s):  
Cooper Hodges ◽  
Hannah Michelle Lindsey ◽  
Paula Johnson ◽  
Bryant M Stone ◽  
James carter

The replication crisis within the social and behavioral sciences has called into question the consistency of research methodology. A lack of attention to minor details in replication studies may limit researchers’ abilities to reproduce the results. One such overlooked detail is the statistical programs used to analyze the data. In the current investigation, we compared the results of several nonparametric analyses and measures of normality conducted on a large sample of data in SPSS, SAS, Stata, and R with results obtained through hand-calculation using the raw computational formulas. Multiple inconsistencies were found in the results produced between statistical packages due to algorithmic variation, computational error, and lack of clarity and/or specificity in the statistical output generated. We also highlight similar inconsistencies in supplementary analyses conducted on subsets of the data, which reflect realistic sample sizes. These inconsistencies were largely due to algorithmic variations used within packages when the analyses are performed on data from small- or medium-sized samples. We discuss how such inconsistencies may influence the conclusions drawn from the results of statistical analyses depending on the statistical software used, and we urge researchers to analyze their data across multiple packages, report details regarding the statistical procedure used for data analysis and consider these details when conducting direct replications studies.


2020 ◽  
Vol 88 ◽  
pp. 8-28
Author(s):  
Rimvydas Laužikas ◽  
Darius Plikynas ◽  
Vytautas Dulskis ◽  
Leonidas Sakalauskas ◽  
Arūnas Miliauskas

The impact of cultural processes on personal and social changes is one of the important research issues not only in contemporary social sciences but also for simulation of future development scenarios and evidence-based policy decision making. In the context of the theoretical concept of cultural values, based on the system theory and theory of social capital, the impact of cultural events could be analyzed and simulated by focussing on the construction/deconstruction of social capital, which takes place throughout the actor’s cultural participation. The main goal of this research is the development of measuring metrics, and agent-based simulation model aimed at investigation of the social impact of cultural processes.  This paper provides new insights of modeling the social capital changes in a society and its groups, depending on cultural participation. The proposed measurement metrics provide the measurement facility of three key components: actors, cultural events and events flow and social capital. It provides the initial proof of concept simulation results, - simplified agent-based simulation model showcase. The NetLogo MAS platform is used as a simulation environment.  


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