Mobile learning as the future of e-learning

Author(s):  
Chaka Chaka

This chapter explores aspects of portable handheld language learning that are likely to benefit many mobile assisted language learning (MALL) practitioners. Portable handheld language learning refers to mobile, virtual, and ubiquitous language learning mediated through mobile handheld devices. Currently, both computer assisted language learning (CALL) and MALL seem to dominate the act of language learning. Against this background the chapter first provides a brief review of CALL, highlighting CALL technologies helping mediate language learning. Second, it delineates features typifying e-Learning and contends that CALL is more closely linked to traditional e-Learning than MALL. Third, it provides empirical instances of MALL and argues that the future of language learning lies more with MALL and especially with pen assisted language learning (PALL) than with CALL. Finally, it maintains that an all-encompassing and multidimensional definition of mobile learning is necessary if MALL is to evolve into a mainstream virtual learning enterprise.


Author(s):  
Merija Jirgensons

<span>While e-learning use has sharply increased, the drop-out rate is high. This paper addresses some of the aspects that cause users to reject e-learning and not finish. It focuses on the concept of “usability”, especially pedagogical usability that is currently central to usability design. While the term is nebulous, it is identified by attributes such as learnability, efficiency and (subjective) satisfaction. Attributes can be measured and designers add new ones as the need arises. Satisfaction has become the focus of pedagogical usability experts who claim the term includes motivational and emotive factors and may be measured by psychometric testing. Currently, efforts are underway to integrate pedagogical usability into e-learning design and create attractive, flexible features that are easy to handle and available on demand. Efforts are also underway to design mobile learning that incorporates usability principles. Usability improvements have been incremental because the e-learning process is not clear to designers, but it is expected that awareness and innovations will correct this problem in the future.</span>


2009 ◽  
Vol 2 (9) ◽  
pp. 49-54 ◽  
Author(s):  
Keh-Wen Carin Chuang

The objective of this paper is to identify the mobile technologies that enhance the E-Learning opportunity, examine the educational benefits and implementation issues in mobile learning, discuss the guidelines for implementing effective mobile learning, identify the current application and operation of mobile learning, and discuss the future of teaching and learning with mobile technologies.


2013 ◽  
Vol 8 (14) ◽  
pp. 41-49
Author(s):  
Fernando Alirio Contreras Sanchez ◽  
Elkin Arturo Betancourt

En el actual contexto social, el uso de los dispositivos móviles se ha masificado de tal manera, que su empleo como herramienta de enseñanza y de aprendizaje en entornos académicos es extremadamente útil. Por lo tanto surge el concepto de Mobile Learning (aprendizaje móvil), que ayuda a los docentes a administrar su práctica docente y a los estudiantes a facilitar su aprendizaje a través del uso apropiado de las Tecnologías de Información y las Comunicaciones TIC; de esta forma la realización de un aprendizaje por medios electrónicos (E-Learning) debe ser centralizada en una plataforma de aprendizaje virtual y conectada con un ambiente multiplataforma de dispositivos móviles con interconexión a la red de comunicaciones de la Universidad. La coexistencia de M-Learning versus E-Learning, van a permitir al docente alinearse con los estudiantes en el uso apropiado de las TIC, para producir beneficios en el aprendizaje a distancia, de tal manera que los recursos tecnológicos puedan ser aprovechados y la comunidad académica se apropie de los recursos a través de nuevas interfaces de comunicación móvil como es el propósito de la investigación realizada para la Universidad Antonio Nariño.


Author(s):  
Mohamed A. Amasha ◽  
Marwa F. Areed ◽  
Salem Alkhalaf ◽  
Rania A. Abougalala ◽  
Safaa M. Elatawy ◽  
...  

Author(s):  
Teena Sheethal Dsouza ◽  
Mithra N. Hegde ◽  
Kelvin Peter Pais

AbstractThe sudden outbreak of the coronavirus disease 2019 pandemic has compelled universities worldwide to implement strategies for resuming academic courses by transferring some courses to a virtual modality. e-Learning has provided an excellent platform for education during this crisis. This review article discusses the various aspects of e-learning process that have to be considered before implementation, and the strengths and flaws of online education during this pandemic. It also sheds light on the necessary actions required to enhance the efficiency of e-learning in the future.


Author(s):  
Torstein Rekkedal ◽  
Aleksander Dye

The article discusses basic teaching-learning philosophies and experiences from the development and testing of mobile learning integrated with the online distance education system at NKI (Norwegian Knowledge Institute) Distance Education. The article builds on experiences from three European Union (EU) supported Leonardo da Vinci projects on mobile learning: From e-learning to m-learning (2000-2003), Mobile learning – the next generation of learning (2003-2005), and the ongoing project, Incorporating mobile learning into mainstream education (2005-2007).


2021 ◽  
Vol 12 (1) ◽  
pp. 75-85
Author(s):  
Debora Debora ◽  
Marko Ayaki Lumbantobing

The use of E-Learning applications is currently very much needed in overcoming gaps in face-to-face lectures along with technological developments and learning gaps during the pandemic. This study aims to develop an Android-based ISpring Suite 8.0 learning application for Mechanical Engineering Education Students as one of the E-Learning facilities in the Learning Outcomes Assessment course. In addition, this study aims to determine the feasibility of applications and student perceptions of the applications being developed. This study uses research and development methods. The results of the feasibility test data for the learning application from media experts can be obtained by a percentage of the feasibility of 91.4% in the very feasible category, for the results from material experts of 76.9% in the feasible category, for the results of the respondent's assessment of the product trial by 86% in the category. very feasible, and the results of the respondents' assessment on the usage test were 83.8% in the very feasible category. In addition, students' perceptions and expectations of the Mobile Learning application in the Mechanical Engineering Education Study Program amounted to 80%. Based on the criteria of Steer (1993), thus, the level of satisfaction is between (80% - 100%) which means high satisfaction, so the quality of the Mobile Learning application is perceived by users to achieve high satisfaction.


2016 ◽  
Vol 9 (13) ◽  
Author(s):  
Frances Boylan

The 12 Apps of Christmas course is a free open online course that has run at the Dublin Institute of Technology, Dublin, Ireland in both 2014 and 2015. The 2014 iteration of this course was aimed specifically at instructors and went on to win the Mobile Learning Division of the International E-Learning Award (iELA), and come joint third-place at the eLearning Excellence Awards run as part of the 14th European Conference on eLearning. The 2015 iteration was aimed primarily at students of all ages undertaking further education, third level education, and/or post-graduate study, but also included additional supporting information for educators. This case study sets out our experiences of designing and delivering the 2015 iteration of this innovative and effective student and educator support.


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