Engineering design as an information-processing activity

1971 ◽  
Vol 17 (3) ◽  
pp. 100 ◽  
Author(s):  
Philip A. Shears
2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Gianluigi Guido ◽  
Marco Pichierri ◽  
Cristian Rizzo ◽  
Verdiana Chieffi ◽  
George Moschis

Purpose The purpose of this study is to review scholarly research on elderly consumers’ information processing and suggest implications for services marketing. Design/methodology/approach The review encompasses a five-decade period (1970–2018) of academic research and presents relevant literature in four main areas related to information processing: sensation, attention, interpretation and memory. Findings The study illustrates how each of the aforementioned phases of the information processing activity may affect how elderly individuals buy and consume products and services, emphasizing the need for a better comprehension of the elderly to develop effectual marketing strategies. Originality/value The study provides readers with detailed state-of-the-art knowledge about older consumers’ information processing, offering a comprehensive review of academic research that companies can use to improve the effectiveness of their marketing efforts that target the elderly market.


Author(s):  
Swaroop S. Vattam ◽  
Michael Helms ◽  
Ashok K. Goel

Biologically inspired engineering design is an approach to design that espouses the adaptation of functions and mechanisms in biological sciences to solve engineering design problems. We have conducted an in situ study of designers engaged in biologically inspired design. Based on this study we develop here a macrocognitive information-processing model of biologically inspired design. We also compare and contrast the model with other information-processing models of analogical design such as TRIZ, case-based design, and design patterns.


Author(s):  
Michaéla C. Schippers ◽  
Amy C. Edmondson ◽  
Michael A. West

Many teams face the problem of process loss, or suboptimal functioning, with sometimes serious consequences, such as medical errors. Team reflexivity—a deliberate process of discussing team goals, processes, or outcomes—can aid in optimizing team performance. In the current chapter, we build on a conceptualization of teams as information-processing systems and highlight reflexivity as a critical information processing activity. Specifically, we describe the relationship of team reflexivity to team and organizational learning and emphasize the dynamic, self-regulatory process aspect of team reflexivity as well as the role of goal setting. Furthermore, we describe the antecedents and outcomes of team reflexivity, the role of motivated information processing, the important role of team reflexivity in problem identification and problem solving, and how team reflexivity can be stimulated. Finally, we discuss the implications of our review and identify avenues for future research.


2016 ◽  
Vol 81 (720) ◽  
pp. 293-301 ◽  
Author(s):  
Tetsuo ISSHI ◽  
Akiko WATANABE ◽  
Akiko OBATA ◽  
Shimpei USUI

Author(s):  
Thomas Kormeier ◽  
Stephan Rudolph

Towards the future goal of providing a unified computer aided engineering design framework, engineering design languages are an already available option. Their application allows to formalize the computer aided design synthesis and analysis process. Design languages serve as a computable abstraction of design representation and synthesis processes by use of rule-based information processing mechanisms. In many design languages, recurrent rule patterns can be observed at various levels of abstraction in the synthesis processes. This gives rise to the existence hypothesis of generic patterns in such design information processing systems. As the abstraction of such a recurrent generic pattern, a self-similar design paradigm for design languages is introduced and investigated in this work. The self-similar design paradigm implies itself from a discussion on the nature of design problems and their solution implementation using design languages. The purpose of this self-similar design paradigm is to combine both top-down and bottom-up design sequences to form a consistent and recursive design process model. The self-similar design paradigm constitutes a theoretical framework for the thorough exploration of design spaces. It should be applicable on all abstraction levels of a design process. A comprehensive design methodology is developed by explaining how the self-similar design paradigm is reflected in the data abstraction and representation models which are both inherent to the design with design languages. As a conclusion, the completeness and the generality of the approach is investigated and discussed.


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