Synthetic control of composition and crystallite size of silver ferrite composites: profound electrochemistry impacts

2015 ◽  
Vol 51 (24) ◽  
pp. 5120-5123 ◽  
Author(s):  
Jessica L. Durham ◽  
Kevin Kirshenbaum ◽  
Esther S. Takeuchi ◽  
Amy C. Marschilok ◽  
Kenneth J. Takeuchi

A new paradigm for concomitant control of crystallite size and composition of bimetallic (AgxFeO2) composites increases lithium battery capacity ∼200%.

2016 ◽  
Vol 64 ◽  
pp. 134-139 ◽  
Author(s):  
I. Baghdadi ◽  
O. Briat ◽  
J.Y. Delétage ◽  
P. Gyan ◽  
J.M. Vinassa

2017 ◽  
Vol 164 (6) ◽  
pp. A1213-A1219
Author(s):  
Matthew M. Huie ◽  
Amy C. Marschilok ◽  
Esther S. Takeuchi ◽  
Kenneth J. Takeuchi

2013 ◽  
Vol 278-280 ◽  
pp. 1541-1546
Author(s):  
Hai Bo Zhao ◽  
Shen Xu

The more and more extensive application of multiprocessor system to mobile devices has been achieved. The battery-aware voltage scaling algorithm for multiprocessor system was addressed in order to minimize the battery capacity consumption. The proposed algorithm generated task schedule by task assignment, discharge judgment and slack allocation. Based on the characteristic that the battery discharge could be divided into linear discharge and nonlinear discharge two phases, the slack was distributed by different manners during different discharge phases. The simulation results show that battery capacity consumption for the algorithm has relations with battery nonlinearity.


2020 ◽  
Vol 10 (16) ◽  
pp. 5515 ◽  
Author(s):  
Abdullah Alshahrani ◽  
Ibrahim A. Elgendy ◽  
Ammar Muthanna ◽  
Ahmed Mohammed Alghamdi ◽  
Adel Alshamrani

Virtual reality (VR) is considered to be one of the main use cases of the fifth-generation cellular system (5G). In addition, it has been categorized as one of the ultra-low latency applications in which VR applications require an end-to-end latency of 5 ms. However, the limited battery capacity and computing resources of mobile devices restrict the execution of VR applications on these devices. As a result, mobile edge-cloud computing is considered as a new paradigm to mitigate resource limitations of these devices through computation offloading process with low latency. To this end, this paper introduces an efficient multi-player with multi-task computation offloading model with guaranteed performance in network latency and energy consumption for VR applications based on mobile edge-cloud computing. In addition, this model has been formulated as an integer optimization problem whose objective is to minimize the sum cost of the entire system in terms of network latency and energy consumption. Afterwards, a low-complexity algorithm has been designed which provides comprehensive processes for deriving the optimal computation offloading decision in an efficient manner. Furthermore, we provide a prototype and real implementation for the proposed system using OpenAirInterface software. Finally, simulations have been conducted to validate our proposed model and prove that the network latency and energy consumption can be reduced by up to 26.2%, 27.2% and 10.9%, 12.2% in comparison with edge and cloud execution, respectively.


2016 ◽  
Vol 453 ◽  
pp. 230-237 ◽  
Author(s):  
Jiefu Yin ◽  
Esther S. Takeuchi ◽  
Kenneth J. Takeuchi ◽  
Amy C. Marschilok

2012 ◽  
Vol 4 (10) ◽  
pp. 5547-5554 ◽  
Author(s):  
Kenneth J. Takeuchi ◽  
Shali Z. Yau ◽  
Melissa C. Menard ◽  
Amy C. Marschilok ◽  
Esther S. Takeuchi

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