Well-being therapy for couples: An adjunct to traditional approaches

2011 ◽  
Author(s):  
M. Luntz ◽  
B. Nierenberg ◽  
R. Freed
2017 ◽  
Vol 62 (2) ◽  
pp. 483-486
Author(s):  
Karmen Toros

This article reflects on Estonian practitioners’ voices to researchers and other practitioners by sharing their experiences of the solution-focused technique, ‘the miracle question’, they found useful in constructing solutions. This technique promoted thinking about becoming a better practitioner, empowerment, and the need to move away from traditional approaches in order to enhance improved outcomes for clients and to promote their well-being.


Author(s):  
Paul B. Thompson

This chapter summarizes two strands of work on the ethics of food animal production. A dietetic tradition emphasizes the questions of whether and under what conditions consumption of animal protein is morally acceptable. For those who do not adopt some form of ethical vegetarianism, this approach has typically favored more traditional approaches to husbandry. A productionist tradition focuses on the potential for ethically motivated change in livestock production methods and policy. Beginning with the Brambell Committee’s five freedoms, this identifies indicators for multiple dimensions of food animal well-being, and recommends changes in existing industrial production systems. The multiple dimensions of welfare differ from one food animal species to another, and opinion is divided between members of the lay public, who tend to favor indicators relating to an animal’s ability to perform behaviors thought typical, normal, or natural, and scientific experts, who tend to favor cognitive affect and veterinary health.


2018 ◽  
pp. 194-219
Author(s):  
Mizuki Sakamoto ◽  
Tatsuo Nakajima

We now typically live in modern cities, where ubiquitous computing technologies such as advanced sensing enhance various aspects of our everyday lives. For example, smart phones offer necessary information to make our everyday lives convenient anytime, anywhere in the city; energy management and traffic management have become smarter, making our everyday lives more convenient and efficient. However, from a citizen perspective, the well-being of citizens needs to be more essential than merely achieving efficient and convenient smart city infrastructures. We think that this issue is particularly crucial for establishing the next generation of smart city design. In this chapter, we propose a social infrastructure named flourished crowdsourcing to make our society flourish, so diverse citizens will live comfortably and happily. To achieve a flourishing society, one of the most essential issues is making diverse citizens activists who will participate in socially collective activities. Traditional approaches such as gamification typically make it possible to guide the social activities of the average number of citizens, but it is not easy to maintain activities for diverse citizens. By incorporating fictionality into the real space, our approach is to increase the social awareness of citizens to achieve a flourishing society within each citizen's community so that they see the necessity of their contribution. To design and analyze fictionality, we also propose a gameful digital rhetoric as design abstractions. The design abstractions are extremely different from traditional approaches; designers can explicitly focus on the enhancement of the meaning in the real space from multiple perspectives; thus designers can change the meaning incrementally according to rapidly changing social situations or citizens' diverse preferences.


2021 ◽  
Author(s):  
MD Raihan Sharif

Due to an increase in sports activities, the prediction of athletes’ health (AH) has recently become an important research topic. However, it is a challenging task to predict AH because of the nature of the data and the limitations of predictive models. The main objective of this work is to develop appropriate models that can forecast AH using historical data. This work will enable sport organizations to monitor the well-being of their athletes. In this thesis, we explore the applicability of various machine learning (ML) methods for predicting AH. Traditional ML methods do not perform well for class-imbalanced data as these methods are biased towards the majority class. In this work, we propose to use ensemble-based methods which utilize downsampling, bootstrap sampling, and boosting techniques to improve the classification performance. Various metrics are used to evaluate and to compare the model performance. Our results show the superiority of ensemble-based methods over traditional approaches. The random forest and the RUSBoost classier models are in particular found to produce the best performance in handling imbalanced classes.


2021 ◽  
Author(s):  
Jaclyn Ederman

While the importance of disabled children’s rights, well-being, and interests are frequently discussed internationally, how they are incorporated in services is rarely mentioned. This study explores traditional and non-traditional approaches by interviewing two community-based service-providers to illuminate which approach comes closer to ensuring disabled children’s rights, well-being, and interests. Thematic analysis produced findings that acknowledged the extent to which the services differ including: service provided, program plans, benefits, and approach to challenges with children. The traditional approach positions disabled children as silent actors by taking control and by its formal structure. The non-traditional approach acknowledges disabled children as social actors by incorporating ways for children to exercise control of their own lives and by its informality, which promotes disabled children’s individuality. These factors suggest the non-traditional approach comes closer to ensuring disabled children’s rights, well-being, and interests. Implications are significant for reconsidering practice and policies in the hope that disabled children’s rights in services are ensured for future generations.


Author(s):  
Ken Binmore

There are at least as many views on how the welfare of individuals should be compared as there are authors who write on the subject. An indication of the bewildering range of issues considered relevant in the literature is provided by the book Interpersonal Comparisons of Well-Being (Elster & Roemer 1991). However, this article plans to interpret the interpersonal comparison of utility narrowly. Although it reviews some traditional approaches along the way, its focus is on what the modern economists mean when they talk about units of utility and how can such utils be compared. It is widely thought that utils assigned to different individuals cannot sensibly be compared at all.


2019 ◽  
pp. 1535-1560
Author(s):  
Mizuki Sakamoto ◽  
Tatsuo Nakajima

We now typically live in modern cities, where ubiquitous computing technologies such as advanced sensing enhance various aspects of our everyday lives. For example, smart phones offer necessary information to make our everyday lives convenient anytime, anywhere in the city; energy management and traffic management have become smarter, making our everyday lives more convenient and efficient. However, from a citizen perspective, the well-being of citizens needs to be more essential than merely achieving efficient and convenient smart city infrastructures. We think that this issue is particularly crucial for establishing the next generation of smart city design. In this chapter, we propose a social infrastructure named flourished crowdsourcing to make our society flourish, so diverse citizens will live comfortably and happily. To achieve a flourishing society, one of the most essential issues is making diverse citizens activists who will participate in socially collective activities. Traditional approaches such as gamification typically make it possible to guide the social activities of the average number of citizens, but it is not easy to maintain activities for diverse citizens. By incorporating fictionality into the real space, our approach is to increase the social awareness of citizens to achieve a flourishing society within each citizen's community so that they see the necessity of their contribution. To design and analyze fictionality, we also propose a gameful digital rhetoric as design abstractions. The design abstractions are extremely different from traditional approaches; designers can explicitly focus on the enhancement of the meaning in the real space from multiple perspectives; thus designers can change the meaning incrementally according to rapidly changing social situations or citizens' diverse preferences.


2007 ◽  
Vol 15 (3) ◽  
pp. 273-284 ◽  
Author(s):  
John Bates ◽  
Neil Thompson

In recent years there has been an increasing emphasis on employee welfare or, as it is being referred to with increasing frequency, “workplace well-being.” Traditional approaches to such issues have tended to be either medicalized (via occupational health interventions) or individualized (for example, through employee assistance programs—EAPs). This article proposes a broader approach based on the problem-solving perspective of occupational social work. It is argued that such a broader approach offers a sounder foundation for tackling workplace problems and promoting well-being in general and for addressing the challenges of loss, grief, and trauma in the workplace in particular.


2021 ◽  
Vol 11 (4) ◽  
pp. 1971
Author(s):  
Irene Alice Chicchi Giglioli ◽  
Lucia A. Carrasco-Ribelles ◽  
Elena Parra ◽  
Javier Marín-Morales ◽  
Mariano Alcañiz Raya

Motivation is an essential component in mental health and well-being. In this area, researchers have identified four psychological needs that drive human behavior: attachment, self-esteem, orientation and control, and maximization of pleasure and minimization of distress. Various self-reported scales and interviews tools have been developed to assess these dimensions. Despite the validity of these, they are showing limitations in terms of abstractation and decontextualization and biases, such as social desirability bias, that can affect responses veracity. Conversely, virtual serious games (VSGs), that are games with specific purposes, can potentially provide more ecologically valid and objective assessments than traditional approaches. Starting from these premises, the aim of this study was to investigate the feasibility of a VSG to assess the four personality needs. Sixty subjects participated in five VSG sessions. Results showed that the VSG was able to recognize attachment, self-esteem, and orientation and control needs with a high accuracy, and to a lesser extent maximization of pleasure and minimization of distress need. In conclusion, this study showed the feasibility to use a VSG to enhance the assessment of psychological behavioral-based need, overcoming biases presented by traditional assessment.


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