Causal Perception and the Feeling of Force

2011 ◽  
Author(s):  
Phillip Wolff ◽  
Samuel Ritter ◽  
Kevin J. Holmes
Keyword(s):  
2021 ◽  
Author(s):  
Patrick Rateau ◽  
Jean Louis Tavani ◽  
Sylvain Delouvée

In the midst of the Covid-19 pandemic (between 26 March and 2 April 2020), we analysed (n=1144) the social representations of the coronavirus and the differentiated perceptions according to the origins attributed to the appearance of the virus (Human vs Non-Human and Intentional vs. Unintentional) in a French population. The results show that the social representation is organized around five potentially central descriptive, anxiety-provoking and globally negative elements. But death and contagion are the only stable and structuring elements. The other elements vary according to the reason attributed to the object of fear. Depending on how individuals attribute the origin of the virus, social representations of it vary not only in terms of their content but also in terms of their structure. These results indicate how important it is to consider the perceptions that individuals share about the human (vs. non-human) and intentional (vs. unintentional) origin of an object of fear in the analysis of their representation of that object.


2017 ◽  
Vol 28 (11) ◽  
pp. 1649-1662 ◽  
Author(s):  
Jonathan F. Kominsky ◽  
Brent Strickland ◽  
Annie E. Wertz ◽  
Claudia Elsner ◽  
Karen Wynn ◽  
...  

When object A moves adjacent to a stationary object, B, and in that instant A stops moving and B starts moving, people irresistibly see this as an event in which A causes B to move. Real-world causal collisions are subject to Newtonian constraints on the relative speed of B following the collision, but here we show that perceptual constraints on the relative speed of B (which align imprecisely with Newtonian principles) define two categories of causal events in perception. Using performance-based tasks, we show that triggering events, in which B moves noticeably faster than A, are treated as being categorically different from launching events, in which B does not move noticeably faster than A, and that these categories are unique to causal events (Experiments 1 and 2). Furthermore, we show that 7- to 9-month-old infants are sensitive to this distinction, which suggests that this boundary may be an early-developing component of causal perception (Experiment 3).


Cognition ◽  
2020 ◽  
Vol 203 ◽  
pp. 104339 ◽  
Author(s):  
Jonathan F. Kominsky ◽  
Brian J. Scholl
Keyword(s):  

2006 ◽  
Vol 123 (1-2) ◽  
pp. 91-111 ◽  
Author(s):  
Hoon Choi ◽  
Brian J. Scholl

2002 ◽  
Vol 64 (6) ◽  
pp. 956-968 ◽  
Author(s):  
Charles R. Twardy ◽  
Geoffrey P. Bingham

2007 ◽  
Vol 16 (6) ◽  
pp. 623-642 ◽  
Author(s):  
Marc Cavazza ◽  
Jean-Luc Lugrin ◽  
Marc Buehner

Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work has been dedicated specifically to causal perception, despite its potential relevance for user interaction and presence. In this paper, we describe the development of a virtual environment supporting experiments with causal perception. The system, inspired from psychological data, operates by intercepting events in the virtual world, so as to create artificial co-occurrences between events and their subsequent effects. After recognizing high-level events and formalizing them with a symbolic representation inspired from robotics planning, it modifies the events' effects using knowledge-based operators. The re-activation of the modified events creates co-occurrences inducing causal impressions in the user. We conducted experiments with fifty-three subjects who had to interact with virtual world objects and were presented with alternative consequences for their actions, generated by the system using various levels of plausibility. At the same time, these subjects had to answer ten items from the Presence Questionnaire corresponding mainly to control and realism factors: causal perception appears to have a positive impact on these items. The implications of this work are twofold: first, causal perception can provide an interesting experimental setting for some presence determinants, and second, the elicitation of causal impressions can become part of VR technologies to provide new forms of VR experiences.


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