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What's in a Game? State Regulation of Violent Video Games and the First Amendment
PsycEXTRA Dataset
◽
10.1037/e510842016-001
◽
2006
◽
Author(s):
Elizabeth Carll
Keyword(s):
Video Games
◽
First Amendment
◽
State Regulation
◽
Violent Video Games
◽
Game State
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Related Documents
Cited By
References
Supreme Court decision on violent video games was based on the First Amendment, not scientific evidence.
American Psychologist
◽
10.1037/a0035509
◽
2014
◽
Vol 69
(3)
◽
pp. 306-307
◽
Cited By ~ 7
Author(s):
Brad J. Bushman
◽
Deana Pollard-Sacks
Keyword(s):
Video Games
◽
Supreme Court
◽
First Amendment
◽
Scientific Evidence
◽
Supreme Court Decision
◽
Court Decision
◽
Violent Video Games
Download Full-text
Regulating Youth Access to Violent Video Games: Three Responses to First Amendment Concerns
SSRN Electronic Journal
◽
10.2139/ssrn.443140
◽
2003
◽
Author(s):
Kevin W. Saunders
Keyword(s):
Video Games
◽
First Amendment
◽
Violent Video Games
Download Full-text
Are Violent Video Games a First-Amendment Issue?
Psychiatric News
◽
10.1176/pn.46.18.psychnews_46_18_16_1
◽
2011
◽
Vol 46
(18)
◽
pp. 16-16
Author(s):
Louis Kraus
Keyword(s):
Video Games
◽
First Amendment
◽
Violent Video Games
Download Full-text
Review Of Research Shows That Playing Violent Video Games Can Heighten Aggression: Boys Play Games Longer and May Be More Vulnerable to Increases in Aggressive Behavior
PsycEXTRA Dataset
◽
10.1037/e419902005-001
◽
2005
◽
Author(s):
Keyword(s):
Video Games
◽
Aggressive Behavior
◽
Violent Video Games
Download Full-text
Literature review on the impact of playing violent video games on aggression
PsycEXTRA Dataset
◽
10.1037/e522202014-001
◽
2010
◽
Keyword(s):
Video Games
◽
Literature Review
◽
Violent Video Games
◽
The Impact
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Empathy for the devil? Empathy and prosocial behavior in violent video games
PsycEXTRA Dataset
◽
10.1037/e552472012-073
◽
2010
◽
Author(s):
Andre Melzer
◽
C. Happ
◽
G. Steffgen
Keyword(s):
Video Games
◽
Prosocial Behavior
◽
Violent Video Games
◽
The Devil
Download Full-text
Effects of exposure to violent video games
PsycEXTRA Dataset
◽
10.1037/e552582012-184
◽
2002
◽
Author(s):
Craig A. Anderson
Keyword(s):
Video Games
◽
Violent Video Games
Download Full-text
Empathy for the devil? Empathy and prosocial behavior in violent video games
PsycEXTRA Dataset
◽
10.1037/e554362012-073
◽
2010
◽
Author(s):
A. Melzer
◽
C. Happ
◽
G. Steffgen
Keyword(s):
Video Games
◽
Prosocial Behavior
◽
Violent Video Games
◽
The Devil
Download Full-text
Violent video games and aggression: Theory, research, and public policy
PsycEXTRA Dataset
◽
10.1037/e552522012-008
◽
2004
◽
Author(s):
Craig A. Anderson
Keyword(s):
Public Policy
◽
Video Games
◽
Violent Video Games
◽
Theory Research
Download Full-text
Effects of Violent Video Games on Cognitive Control and Aggression
PsycEXTRA Dataset
◽
10.1037/e566842012-676
◽
2010
◽
Author(s):
Alissa Rasmussen
◽
Christopher Engelhardt
Keyword(s):
Video Games
◽
Cognitive Control
◽
Violent Video Games
Download Full-text
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